I found just two Gravity mark decks on the Mono-Earth wall,
here and
here, yet neither of them take what I see as the basic approach.
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58s 58s 58v 58v 58v 596 596 596 596 596 596 5aa 5aa 5aa 8pl
Since it takes a lot of
to run Pulverizer, any deck using it should play the long-game — there's not much point in playing it if you can only use it once. I chose 3 Pulverizers instead of 2 to increase the % of drawing one early. Also, because it's an activated ability, the opponent has the chance to Steal or destroy it before you can use it — but having a spare might just let you get away with it.
It should not be thought of as renewable PC; in an average game you can expect to use it just 2~3 times, 4 at most — so you should use it wisely. *Edit: +3 Pends makes it much more affordable.* It also has the best cost-to-damage ratio of all unupped Earth cards apart from Graboid and Hammer.
Spoiler for card-by-card:
Stone DragonThe deck is low in offense and therefore needs a sturdy attacker. Shriekers are too easily killed and do too little damage burrowed. You should generally prioritize defense before dragons — Pulverizer should do some damage in the meantime.
Titanium ShieldGreat defense for the smaller creatures that you can't Guard. Particularly good against AI3, which uses a lot of swarm and middle-strength creatures (Firefly, Pharaoh, the
deck, the
deck).
Iridium WardenKeeps you safe long enough to play the dragons.