My twist on the standard graboid/shrieker rush:
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6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77l 77l 77l 77l 77l 77l 8ps
Its a pretty simple deck, and crushes anything with 100 health, I designed it as my first pvp deck.
2x Longsword: 6 damage for 1 quanta? A no brainer. (highest damage:cost ratio in the game)
12x Stone Tower: Quanta, and just the right amount.
6x Elite Graboid: Your main source of damage, at a relatively small cost.
4x Elite Shrieker: Your other main source of damage. There are 4 instead of 6 because they cost a good bit of quanta to play, you dont want 5 of these in your opening hand.
6x Basilisk Blood: 1 earth quanta for 6 turns down and out, the perfect form of CC.
I'm thinking of working in 2 diamond shields, but then I'd have to take out something... and to be honest I love the deck as is. Its only major weakness is permanent-heavy decks, seeing as earth has no perm control without gravity mark. Against other rush decks it will win pretty consistently seeing as you can completely disable their first 2-4 creatures with BB. Any comments/advice/criticism is welcome.
Edit:
I wanted to check and see when you can only play either a graboid or a long sword (you have both but only 3 quanta), which is the better play.
Turn: 1 2 3 4 5 6
Longsword: 6 12 18 24 30 36
Graboid: 2 12 22 32 42 52
Ok clearly Graboid is the better choice. Problem solved
Something to remember if you make this deck, you can BB your own shrieker if it becomes antimattered, avoiding the +5 hp per turn to your foe.