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genraenera

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CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126749#msg126749
« on: July 28, 2010, 09:37:49 pm »
My twist on the standard graboid/shrieker rush:

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6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77l 77l 77l 77l 77l 77l 8ps


Its a pretty simple deck, and crushes anything with 100 health, I designed it as my first pvp deck.

2x Longsword:  6 damage for 1 quanta?  A no brainer.  (highest damage:cost ratio in the game)
12x Stone Tower:  Quanta, and just the right amount.
6x Elite Graboid:  Your main source of damage, at a relatively small cost.
4x Elite Shrieker:  Your other main source of damage.  There are 4 instead of 6 because they cost a good bit of quanta to play, you dont want 5 of these in your opening hand.
6x Basilisk Blood:  1 earth quanta for 6 turns down and out, the perfect form of CC.

I'm thinking of working in 2 diamond shields, but then I'd have to take out something... and to be honest I love the deck as is.  Its only major weakness is permanent-heavy decks, seeing as earth has no perm control without gravity mark.  Against other rush decks it will win pretty consistently seeing as you can completely disable their first 2-4 creatures with BB.  Any comments/advice/criticism is welcome.


Edit:
I wanted to check and see when you can only play either a graboid or a long sword (you have both but only 3 quanta), which is the better play.
Turn:                1      2      3      4      5      6
Longsword:       6      12    18    24    30    36
Graboid:           2      12    22    32    42    52
Ok clearly Graboid is the better choice.  Problem solved  :)

Something to remember if you make this deck, you can BB your own shrieker if it becomes antimattered, avoiding the +5 hp per turn to your foe.
« Last Edit: April 17, 2012, 03:48:53 am by willng3 »

Offline Terroking

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126754#msg126754
« Reply #1 on: July 28, 2010, 09:50:06 pm »
Looks like a solid deck. I too, find Basilisk Bloods as one of the best control cards in the game.

But...

Shouldn't this be in the Mono section?
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Offline karthikking

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126769#msg126769
« Reply #2 on: July 28, 2010, 10:10:11 pm »
He probably considered the time ability to make it non mono

genraenera

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126779#msg126779
« Reply #3 on: July 28, 2010, 10:22:37 pm »
Yeah I figured it was technically a duo because of the time ability/mark, but whatever.

If this is supposed to be in the mono section, someone move it for me  ;D

bigbadbanana

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126803#msg126803
« Reply #4 on: July 28, 2010, 11:11:09 pm »
Very solid looking deck. I like it. :)

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg126946#msg126946
« Reply #5 on: July 29, 2010, 03:05:56 am »
I'm thinking of working in 2 diamond shields, but then I'd have to take out something... and to be honest I love the deck as is.
I tested the QI, and you can get away with -1 tower + 1 diamond shield or + 1 shrieker if you want to.

genraenera

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Re: CC Graboid Rush https://elementscommunity.org/forum/index.php?topic=10317.msg128016#msg128016
« Reply #6 on: July 30, 2010, 05:42:40 pm »
Well, I'm not having too much excess quanta at any point in the game, even on my last turn i rarely have over 10 earth quanta.  I really don't want to have to take out a tower, 12 seems to be the minimum for this deck to be crazy fast while also keeping your foe's offense at bay for a good 5 turns.

I'm definitely not adding in another shrieker, its bad enough having 3-4 of them in my starting hand on occasion.

I think I'm gonna keep the deck as is for now, seeing as It usually kills in ~6 turns, which conveniently is how long BB keeps enemies delayed :P

 

blarg: genraenera