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Scaredgirl

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg5193#msg5193
« Reply #24 on: December 15, 2009, 10:09:55 pm »

You think in a strange way: because i  used an exaple with a won coin start you think that a tipical start with this deck must be with a winning coin start? What a strange argument...And about my first statement, i admitted it was wrong from the first reply.

Then, you know i've said that my first opinion was wrong and that a 3 shriek start on turn 3 is not tipical.
You've seen i said both this deck and mono fire kill in 5 turn with an awesome start.
You've seen and repeated that my deck does more damage with a perfect start, so, probably, with an average start it will do more damage!!! Seems so simple....

And, btw, i never called your "not so working" agruments bs. Even if i had all the rights to do it. Seems more fair to try to collaborate ;)
You know this "argument" is pretty funny. :)

Let me do a recap on what has happened so far:

1. You started this thread and claimed that the situation in the picture you posted is a "typical start".
2. I had played this deck before so I knew what you said was false and I corrected you.
3. You admitted that it's not a "typical start" but you then changed it to "quite common".
4. I gave you mathematical PROOF that the situation in that picture is actually very UNCOMMON.
5. Then you said: "My only mean was to show that even with the fastest start, the mono red is slower than a good start with this deck".
6. Again, I gave you mathematical PROOF that both decks are about as equally fast.
7. Then you start talking about 7/8 card starts which is totally off-topic since we were talking about the situation in that one picture.
8. In your latest post you totally change what you said earlier so I'm not even going to reply to that.

So you see so far all these things you have said have been untrue and every time I give proof of that, you keep changing what you said.

This would have been much easier to both of us if you had only admitted that you were wrong, changed that comment, and moved on.

The aggressive and delusional way you defend what you said about this deck, makes me realize that your goal is not to seek the true effectiveness of this deck. Your goal is to try to make it seem better than it actually is, which is something I really don't understand.

turin

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg5433#msg5433
« Reply #25 on: December 15, 2009, 10:09:56 pm »

You think in a strange way: because i  used an exaple with a won coin start you think that a tipical start with this deck must be with a winning coin start? What a strange argument...And about my first statement, i admitted it was wrong from the first reply.

Then, you know i've said that my first opinion was wrong and that a 3 shriek start on turn 3 is not tipical.
You've seen i said both this deck and mono fire kill in 5 turn with an awesome start.
You've seen and repeated that my deck does more damage with a perfect start, so, probably, with an average start it will do more damage!!! Seems so simple....

And, btw, i never called your "not so working" agruments bs. Even if i had all the rights to do it. Seems more fair to try to collaborate ;)
You know this "argument" is pretty funny. :)

Let me do a recap on what has happened so far:

1. You started this thread and claimed that the situation in the picture you posted is a "typical start".
2. I had played this deck before so I knew what you said was false and I corrected you.
3. You admitted that it's not a "typical start" but you then changed it to "quite common".
4. I gave you mathematical PROOF that the situation in that picture is actually very UNCOMMON.
5. Then you said: "My only mean was to show that even with the fastest start, the mono red is slower than a good start with this deck".
6. Again, I gave you mathematical PROOF that both decks are about as equally fast.
7. Then you start talking about 7/8 card starts which is totally off-topic since we were talking about the situation in that one picture.
8. In your latest post you totally change what you said earlier so I'm not even going to reply to that.

So you see so far all these things you have said have been untrue and every time I give proof of that, you keep changing what you said.

This would have been much easier to both of us if you had only admitted that you were wrong, changed that comment, and moved on.

The aggressive and delusional way you defend what you said about this deck, makes me realize that your goal is not to seek the true effectiveness of this deck. Your goal is to try to make it seem better than it actually is, which is something I really don't understand.
Well, i must admit i made a lot of confusion, but the problem is that my first wrong post was there just to say my deck was faster tha mono-red. But the particular situation was wrong. Then we started talking about details like 3 turn starts and many other things, and we both wrote wrong things sometimes (your matematical proof wasnt so mathematical and quite useless as a proof, my sentences like "quite common" were wrong and so on), so i had the right to say you were wrong and you had it too to say it to me.
In the end we came up to nothing, exept that in the chival's mono red replies someone said he tried a computer simulation of both decks and mine was slightly better, but i must say that's so few the difference that maybe having to use evolve on graboids make the situation a tie.
So it seems we have more or less same speed decks. I continue to like mine more because of his 0% losses against AI3 and because probably there's no faster deck against ai3 by now.


Offline Terroking

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg6386#msg6386
« Reply #26 on: December 15, 2009, 10:10:02 pm »

lets not forget how f***ed up you are if the gravity AI gets an oty out when you have no lances

This deck has no such glaring errors, except for RT which slows down both decks drasticly, but mono-fire usually worse
I ask nothing of humanity but fairness in all things, but I do not expect even that.

vice123

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg6387#msg6387
« Reply #27 on: December 15, 2009, 10:10:02 pm »

I think the earth/time deck is (slightly) better than mono fire at farming lvl3. Both are ridiculously fast, but shriekers are a bit more durable.

shunkai

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg11706#msg11706
« Reply #28 on: December 15, 2009, 10:10:30 pm »

i'm using an unupgraded version of this and does really good
 with the unupgraded version my stats are

W:19 W2

i've even played against rainbow and beat it (with prefect timing)[this was pvp and i'm been playing pvp with this)
all i had to do was have 5 grabiods and waited until the right time (due to elite otyugh) and pulled out 10 shrieks in a turn and knocked out almost all of the other players hp and killed him next turn :P

sillyking14

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AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg11707#msg11707
« Reply #29 on: December 15, 2009, 10:10:30 pm »

yeah i think that earth/time is better since its not entirely dependant on speed, for example if someone plays a phase shield, your creatures aren't stuck in the open waiting to get removed, you can burrow them and wait for the shield to go away. and you are similarly not stuck by an otyguh. you can burrow (which cuts damage in half) wait a few turns until the damage you would do after unburrowing is greater than opponents life then simply unburrow and crush 'em.
i guess what im trying to say is that the deck isn't slower (at least based on what i've read) and its more versatile which makes it preferred (to me).

Parma

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg13220#msg13220
« Reply #30 on: December 18, 2009, 06:54:38 pm »
Burrowing works wonders which is why I preference it over MonoFire.

I use an unupgraded version on my account to Grind AI3 Mindlessly, although I don't really like using it in PvP just because in PvP the speed decks can be shut down so easily when someone has a nice drawing hand and can play a few sundials before getting shields up.

Although because AI 3 never (At least from memory) Use phase shields and such I use 18 Towers, 6 Graboid, 6 Shrieker. Never anything to really worry about with AI3 except for the occasional time when I get low draw in towers at the start, and Otyugh doesn't really bother you because well it can't eat you unless it gets momentum or something. Although I prefer not to burrow Shriekers anymore just because there isn't any point really. Unless you have had a bad draw.

No real reason why I prefer it over MonoFire seeing as this deck can have issues with Devourer's on AI 3 but.. Yea, I am just much more accustomed to using this.

Offline Belthus

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg13272#msg13272
« Reply #31 on: December 19, 2009, 01:09:24 am »
Yes, the basic version works just fine. Upgrading it is pointless because you won't start doing much upgrading until you are fighting False Gods. And then you would want to improve your FG deck. By the time you have money to spare, why would you bother grinding AI-3?

sillyking14

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg13496#msg13496
« Reply #32 on: December 20, 2009, 03:51:50 am »
well yeah but after you have upgraded an fg farm deck you might as well work to get all of the other cards upgraded. i mean, i can farm false gods but i still enjoy the speed in ai3 farming simply because i can multi-task easier while doing it.
and besides this deck would also work for rarefarming in the t50.

Offline jmdt

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg146123#msg146123
« Reply #33 on: August 25, 2010, 07:48:28 am »
The original shrieker rush.  I had to dig pretty hard to find this guy.

Offline Dragoon

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg146186#msg146186
« Reply #34 on: August 25, 2010, 12:09:09 pm »
The original shrieker rush.  I had to dig pretty hard to find this guy.
Wow, you really were digging hard.   :)

I remember turin and this thread.  Good times.

Offline Daytripper

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Re: AI3 GRINDING: LUDICROUS SPEED deck https://elementscommunity.org/forum/index.php?topic=482.msg146203#msg146203
« Reply #35 on: August 25, 2010, 12:52:30 pm »
Seen it.

I do not enjoy using 6 shriekers because they cost too much. (Dutch, I know.)

I like the 6 graboids and 3 shriekers, but then I probably want to add a few golems or even earthquakes. (Earthquakes can barely make your deck worse ever. :P)

Also terribly funny is 6 graboids, 6 golems and 6 antlions and 12 pillars! (upped) Usually you START with 1 or 2 attackers on the very first turn. It gives you 6 x 10 = 60 attack, + 6 x 6 = 36, and plus 6 x 4 = 24. Total of 60 + 36 + 24 = 120

Cost = 6 x 4, 6 x 4, 6 x 2 = 24 + 24 + 12 = 60.

120 : 60 = 2 attack per quant.

Getting stuck happens very rarely, at least you will have a handful in the field before someone gets to you. I've been using it as a variation on my 10 attackers + 9 spells deck (usually quakes/blood/rewind) and it's just fun, though my balanced deck is safer.
Shards aren't overpowered, as long as you have them yourself.

 

blarg: