Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Blank cards are shards of serendipity.
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 8pj
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6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 7qb 7qb 7qb 7qb 7qb 7qb 8pj
I originally build it with 6 of each card, but you don't need the sixth sundial.
I wasn't going to post the deck to the interwebs, but than I got a five turn win against the trainer ai3
Cards:
Towers/Pends- Hopefully let you play supernova on second or first turn, consistent quanta generation
Supernova- Great for getting more quantum
Serendipity- Damage, CC, PC, Shields, Weapons, Photons
Sundial- Stalling + more cards: this is very important for finding more sundials (Play all that you can get extra draws with) Sundials not in current version
Precognition- MOAR CARDS
My deck has five cards left after nine turns. This allows it to get at the least four SoSe out.
It took 7 turns to play the dragons/mutated skeleton. But then I got a sky blitz