I heard of this, accept I thought that you bless all the sparks to make six 8/3 creatures.
You may be thinking of this (http://elementscommunity.org/forum/index.php/topic,1912.0.html) deck, where the point is to get the sparks to 8 attack (The optimum damage for adrenaline) and then play adren for a 17 damage creature. here there is no adrenaline, so as long as you don't have any other targets, using most of the blessings on one spark is usually fine to speed it up.
yup.. plus here I think you ae actually a little bit faster since you're NEVER quanta short.. and if things take a little long, the miracle wall is EXTREEMLY strong since you are almost guaranteed to have enough quanta to play it :p And again, this is a FUN deck... so it won't stand against a well balanced upped light mono