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Offline CalinduTopic starter

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Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1024806#msg1024806
« on: December 22, 2012, 08:47:30 pm »
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No more need for quint, also no more spell damage, just perfect for Scorpions.
Basically this deck is as simple as it looks like, Hourglasses are here so you get a good stack of dims before you start stalling and Eternity is mostly here for more poison damage and to prevent decking out.
« Last Edit: January 06, 2013, 04:43:13 pm by Calindu »
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Offline timetock

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1029173#msg1029173
« Reply #1 on: January 06, 2013, 08:33:07 am »
just by looking at it I would suggest.... more time towers, less time pends?

Offline Luminous

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1029280#msg1029280
« Reply #2 on: January 06, 2013, 04:36:02 pm »
Nice deck.

Will you add stats or?
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Offline CalinduTopic starter

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1029284#msg1029284
« Reply #3 on: January 06, 2013, 04:41:20 pm »
just by looking at it I would suggest.... more time towers, less time pends?

Found this the right balance of getting a early dim for some gods, keeping enough quanta for dims for some others and drawing with Hourglass.
I would change 2 pendulums in towers if you want using Hourglass more, but I don't think it's needed.

Nice deck.

Will you add stats or?

Will be busy with war, maybe one time I will.
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Offline SnoWeb

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1029839#msg1029839
« Reply #4 on: January 08, 2013, 12:06:16 pm »
Finally we can play dune in duo with aether. That was the buff I waited so long for. Definitively I love 1.32! I added some more permanent/quanta sources to this first version in order to counter balance those destroyed by PC. The phase salvager doesn't seem to be good for it yet. Also the double eternity is a great way to lock gods and platdecks.

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Offline CalinduTopic starter

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1029893#msg1029893
« Reply #5 on: January 08, 2013, 03:42:37 pm »
Finally we can play dune in duo with aether. That was the buff I waited so long for. Definitively I love 1.32! I added some more permanent/quanta sources to this first version in order to counter balance those destroyed by PC. The phase salvager doesn't seem to be good for it yet. Also the double eternity is a great way to lock gods and platdecks.

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I like this version, but the chance for double Eternity is slim unless you draw a lot, so I would change one of those Hourglasses with another AW.
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Offline Aneninen

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055689#msg1055689
« Reply #6 on: March 31, 2013, 02:21:23 am »
I've been experimenting with the Dune Scorpions as well and – without knowing this topique – I've ended up with a similar deck.

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It's more streamlined; lacks Hourglasses and multiple Eternities but, it's way less quanta dependent. The hard counter is obviously Momentum. Explosion, Steal and Purify can give you hard times but in certain cases, they can be survived. It's the strongest against Fake Gods rely on multiple draws.
Don't play a Scorpion before you can Shard it, unless the enemy is already poisoned and you want to "provoke" him/her to use a card against a harmless creature (to increase the poison). Eternity can help against certain Gods but, in many cases it won't turn the tide. Use it against a Momentum-ed creature or, if you have no idea but quanta surplus, against anything to slow down the opponent deck. Shield-spam timing depends on the Fake God you fight against. Avoid to be poisoned as soon as you can. If the opponent has Steals or Explosions start Shielding when you can stil survive 1–2 turns. If the Eternity doesn't help a lot play it along with a Shield and in most cases, the AI will destroy that one instead of the Shield.

Un-upgraded deck is not tested however, the upgrade priority seems to be the following (from most to least): Towers (Pendulums) – Shields – Shards – Eternity – Scorpions.

UPDATE:

Previous stats were removed.
They shown very few matches and included highly speculative thoughts about certain Fake Gods.

« Last Edit: April 03, 2013, 10:14:25 am by Aneninen »
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Offline Hazardus10

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055692#msg1055692
« Reply #7 on: March 31, 2013, 02:28:23 am »
Hmmm, doesn't this deck run into large problems against spell reflection shield? Or do you just reverse time your scorpions in that situation? Just a suggestion maybe add Fate eggs/Ghost, or some sort of other physical damage?
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Offline CuCN

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055715#msg1055715
« Reply #8 on: March 31, 2013, 03:10:42 am »
The scorpions are never immortal, so they always deal physical damage. (quint+SoW scorpion, in fact, will not add poison counters.)

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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055716#msg1055716
« Reply #9 on: March 31, 2013, 03:12:55 am »
Hmmm, doesn't this deck run into large problems against spell reflection shield? Or do you just reverse time your scorpions in that situation? Just a suggestion maybe add Fate eggs/Ghost, or some sort of other physical damage?
SoW on mortal creatures doesn't give spell damage.

Edit: Ninja'd
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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055743#msg1055743
« Reply #10 on: March 31, 2013, 05:43:36 am »
Using SnoWeb's build, with -1 HG -1 Tower +1 Pend +1 AW. Comparing notes with Anen's 30-card version, because they seem like they'll play differently.

2-1 Serket - All games were within two turns. Comes down to how much poison she gets on you before you can play a Dim.
1-0 Paradox - Completely unthreatening.
1-1 FQ - Flying Eternities completely shut her down. Except when you don't draw Eternities in your first 20 cards.
0-1 Morte - See Serket.
1-1 DC - Lots of annoying stuff. Animate an Eternity and hope she doesn't kill it. Rewind BE'd creatures before playing Dims, and cover them after that with HGs in case she plays it on something without summoning sickness.
0-1 Incarnate - Misplay. Really dumb misplay. Should have won.
0-2 Osiris - Have to have shields very early, or Trebuchet kills you.
0-1 Graviton - Momentum, although I could have shut him down if I had the quanta to play and use a second Eternity.
2-1 DG - Bait Explosions with HGs and Eternities. Hope you can draw enough.

1-0 Lionheart - Piece of cake really.
0-1 Hecate - Have to bait steals with Eternities and Hourglasses. Hope you can draw enough to get to your shields.
1-0 Ferox - Get your shields out before he kills you, lock him down with Eternities.
0-1 CL - He played Diss Shield before I could play a Dune.

So 4-6, and would have been 5-5 if I was thinking. The larger deck with flying Eternities and HGs probably makes poison gods more difficult, FQ easier, and possible Graviton and DG easier.

EDIT: 5-5 in my next run, so 10-10 overall when you factor out my misplay against Incarnate.

I like fat decks with high winrates but slower games better than the speed decks with low winrates most people like. Think I might have to work towards upgrading this deck :3
« Last Edit: March 31, 2013, 08:51:28 pm by ddevans96 »
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Re: Wise Scorpions [Duo][FGs] https://elementscommunity.org/forum/index.php?topic=45339.msg1055786#msg1055786
« Reply #11 on: March 31, 2013, 02:27:23 pm »
Hmmm, doesn't this deck run into large problems against spell reflection shield? Or do you just reverse time your scorpions in that situation? Just a suggestion maybe add Fate eggs/Ghost, or some sort of other physical damage?

My mistake sorry. Forgot the creature had to be immaterial first.
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