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Offline BumbleStingTopic starter

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Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1188432#msg1188432
« on: May 02, 2015, 01:17:48 am »
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58o 58o 58o 58o 58s 58s 58s 58s 596 596 596 596 596 596 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5ib 5ib 5ib 5ib 5ib 5ib 5ic 5ic 5ic 5ic 5ij 5ij 5ij 5ij 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pm


I made this deck the other day when I was bored. It won some pvp 1 games, each of which took about 30 minutes. It's not a good deck but it's funny to play/torture random strangers on the internet with so I figured I'd share.
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Offline dworthy

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189415#msg1189415
« Reply #1 on: May 12, 2015, 11:50:54 am »
You add some Shards of Patience in place of some Water Pends. The Iridium Warden really works well with it.

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189419#msg1189419
« Reply #2 on: May 12, 2015, 01:21:03 pm »
Also, this is the kind of deck that uses flooding.
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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189425#msg1189425
« Reply #3 on: May 12, 2015, 03:51:03 pm »
People don't seem to understand that stalls don't have to be 60 cards...

Offline Tsmuji

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189453#msg1189453
« Reply #4 on: May 12, 2015, 08:53:43 pm »
People don't seem to understand that stalls don't have to be 60 cards...

No, but with damage output this low you want to make sure you're decking out the opponent as any kind of healing or needing Ice Bolt for CC means that deckout is pretty much the only way you're going to win. As stated by dworthy above though, SoP mitigates a lot of the weaknesses of this deck, as well as allowing for a win by stall breaking.

Offline omegareaper7

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189499#msg1189499
« Reply #5 on: May 13, 2015, 03:50:20 am »
People don't seem to understand that stalls don't have to be 60 cards...

No, but with damage output this low you want to make sure you're decking out the opponent as any kind of healing or needing Ice Bolt for CC means that deckout is pretty much the only way you're going to win. As stated by dworthy above though, SoP mitigates a lot of the weaknesses of this deck, as well as allowing for a win by stall breaking.
Most decks are only 30-35 cards. So going much over 40 is only hurting the deck against a good 90% of decks out there, barring other stalls, which might have eternity anyways to prevent deck out.

His point was that stalls, much like other decks, function better with less cards.
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Offline Basman-1453

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189524#msg1189524
« Reply #6 on: May 13, 2015, 04:22:59 pm »
People don't seem to understand that stalls don't have to be 60 cards...

No, but with damage output this low you want to make sure you're decking out the opponent as any kind of healing or needing Ice Bolt for CC means that deckout is pretty much the only way you're going to win. As stated by dworthy above though, SoP mitigates a lot of the weaknesses of this deck, as well as allowing for a win by stall breaking.
Most decks are only 30-35 cards. So going much over 40 is only hurting the deck against a good 90% of decks out there, barring other stalls, which might have eternity anyways to prevent deck out.

His point was that stalls, much like other decks, function better with less cards.

Well, yeah. The problem with a deck this fat is consistency. If I discern things correctly, this deck aims for complete lockdown of the enemy's field. Lockdown isn't going to happen consistently when you can't have them consistently come up to your hand (whch, given the deck's size, is not a surprise).

Also~

For example lets say you have multiple Anubis on your deck. It's an expensive card to play so it might not be good to draw too many of them early in the game because you won't be able to pay for them. Lets say you have a 30 card deck with 3 Anubis, the worst case scenario is that you draw all 3 in your opening hand. That sucks but you might still survive if the other 4 cards are for example Pillars. But if you have a 60 card deck with 6 Anubis, and you draw them all in your opening hand, it's pretty much game over because it's going to take a long time before you can do anything and during that time your opponent with crush you.

Granted, the highest deployment costs is, like, 4 quanta per card, but if you can't get those quanta in time, those cards are still dead cards that clog your hand while an opponent who knows what (s)he's up to is rushing at your throat.

Last but not least, you're aware that Dry Spell damages your creatures as well, right? None of the kiddies in your deck are meaty enough to sustain four Dry Spells.
« Last Edit: May 13, 2015, 04:25:13 pm by Basman-1453 »
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Offline Tsmuji

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189539#msg1189539
« Reply #7 on: May 13, 2015, 06:23:20 pm »
As much as 60 card decks certainly lose consistency, it's unfair to compare 3 cards out of 30 in your opening hand and 6 cards out of 60 in your opening hand, the probability of 6 out of 60 occurring is so much less than 3 out of 30.

Offline Basman-1453

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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189552#msg1189552
« Reply #8 on: May 13, 2015, 07:53:11 pm »
As much as 60 card decks certainly lose consistency, it's unfair to compare 3 cards out of 30 in your opening hand and 6 cards out of 60 in your opening hand, the probability of 6 out of 60 occurring is so much less than 3 out of 30.

True enough, comparing the odds of having a certain 6 cards in your opening hand out of a deck of 60 and having a certain 3 cards in your opening hand out of a deck of 30 is not that fair. But when that does happen, you WILL be screwed much more when six, instead of three, of your first few cards are very costly compared to your quanta generation power.

I mean, if you're running a mono rush, you can afford stuffing five dragons, maybe even six (of the same kind, obviously; putting, say, a Devonian into an otherwise-mono-Earth deck is simply moronic even if you're running Mark of Time), into the deck if you can consistently open with at least three or four pillars. If you're running a rainbow, however, good luck fitting more than a couple of dragons into the deck unless you're running a rainbow dragon OTK or something.

My point was that you should consider the worst possible openings in mind when you're assembling the deck.

I must admit I think the quote is not that fair to the situation we have in this deck, but for an entirely different reason.
Y'see, Anubis are costly to deploy, but their ability is a once-per-ally matter (there's no much use of immortalizing an already immortal unit, no?). Iridium Wardens and Arctic Squids? The exact opposite; their deployment costs are very, very cheap, but their abilities are meant to be used repeatedly, once per turn per unit if condition requires, and all those ability costs is going to drain :earth and :water fast without strong quanta generation. Even Tridents are arguably more similar to Iridium Wardens and Arctic Squids than to Anubis, especially if you're feeling sadistic enough to deny your enemy of any pillars/pends as much as possible.

EDIT: I forgot to address something about fat decks in general. If you can't afford a Golden Hourglass (which definitely is the case with this deck, as this deck have no source of :time) and healing, try to keep to the minimum of 30 cards. Even if you can afford to run several hourglasses and have strong healing planned in mind, always, ALWAYS, keep your deck as slim as possible.
« Last Edit: May 13, 2015, 08:14:59 pm by Basman-1453 »
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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189562#msg1189562
« Reply #9 on: May 13, 2015, 11:11:06 pm »
For a stall deck like this, I'd suggest something like 40 cards, not 60.

Also, Dry Spell is rather useless here, considering that you are going to be getting rid of creatures or at least making them useless. I'd suggest just taking them out completely, or keeping only one or two.
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Re: Water/Earth Stall https://elementscommunity.org/forum/index.php?topic=58288.msg1189586#msg1189586
« Reply #10 on: May 14, 2015, 09:14:51 am »
Well, some of you took ScaredGirl too literally.

Just imagine a draw like a Stone Pillar, a Water Pend, 2 Squids, an Ice Bolt, a Trident and a Dry Spell. Not that unusual. Have fun.
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