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Offline jimmyraTopic starter

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how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1185791#msg1185791
« on: April 11, 2015, 06:41:52 am »
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Offline Sera

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Re: how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1185816#msg1185816
« Reply #1 on: April 11, 2015, 11:46:22 am »
I tried this out, tried to optimize a bit, but the direction I was going to was a standard firestall. The main problem is that Fahrenheit is a card that needs to stall to work, which conflicts with what SoBr does. I had to drop the SoBr and add CC/PC.

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Re: how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1185817#msg1185817
« Reply #2 on: April 11, 2015, 11:52:15 am »
I tried this out, tried to optimize a bit, but the direction I was going to was a standard firestall. The main problem is that Fahrenheit is a card that needs to stall to work, which conflicts with what SoBr does. I had to drop the SoBr and add CC/PC.
i think mono fire would wrk just as well to you know, not really getting the point of animate weapons cards.... srry :)
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Offline omegareaper7

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Re: how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1185824#msg1185824
« Reply #3 on: April 11, 2015, 02:23:00 pm »
I tried this out, tried to optimize a bit, but the direction I was going to was a standard firestall. The main problem is that Fahrenheit is a card that needs to stall to work, which conflicts with what SoBr does. I had to drop the SoBr and add CC/PC.
i think mono fire would wrk just as well to you know, not really getting the point of animate weapons cards.... srry :)
6 fahrenheits > one fahrenheit. How is that hard to see?

However, as Puff said, shard of bravery isn't going to allow you a whole lot of time to get quanta out. I would anticipate the weapon capping around 11 damage most of the time.

All that being said, its not bad, just sub optimal.
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Re: how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1189673#msg1189673
« Reply #4 on: May 15, 2015, 03:24:16 am »
I tried this out, tried to optimize a bit, but the direction I was going to was a standard firestall. The main problem is that Fahrenheit is a card that needs to stall to work, which conflicts with what SoBr does. I had to drop the SoBr and add CC/PC.
i think mono fire would wrk just as well to you know, not really getting the point of animate weapons cards.... srry :)

The point of Animate Weapon is that it lets you to effectively deploy more than one weapon.

The main point of upgrading from Flying Weapon to Animate Weapon is that it now eats 1 :chroma instead of 1 :air (meaning, you can slap AW into decks without necessarily requiring a source of :air).
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Re: how about this deck??? [ai3? ai4?] https://elementscommunity.org/forum/index.php?topic=58087.msg1189674#msg1189674
« Reply #5 on: May 15, 2015, 03:32:27 am »
Assuming that you want feedback on the deck, if you're looking to keep the flying Fahrenheit concept, you'll probably have to switch to a Fire-stallish deck. Otherwise, I'd probably just scrap the idea. There's other decks that get the same job done much quicker and much more efficient. I'm not trying to come across as rude, however, if you want to revise the deck and perhaps make it work better, then more power to you ;)

 

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