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Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg426313#msg426313
« on: November 16, 2011, 07:47:20 pm »
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So this started as an attempt to build a deck to make Flood work. I gave up on that pretty quickly, because I found that the Wardens and Squids made it possible to win with the Golems and Crawlers before I saw a sixth and seventh creature...and it made things awkward for my Earth critters anyhow.

The Poseidon is in there simply because it works with the two elements. The notion is that Golems and Crawlers are both cheap high damage, and Squids/Wardens provide cheap, easy CC.

Looking for a way to improve on this, or if it's simply not a viable model, let me know. Seems to do alright against AI3 in the trainer, and I don't know a better way to test the deck without going ahead and upgrading all these cards.

Offline omegareaper7

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Re: Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg426326#msg426326
« Reply #1 on: November 16, 2011, 08:29:38 pm »
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So this started as an attempt to build a deck to make Flood work. I gave up on that pretty quickly, because I found that the Wardens and Squids made it possible to win with the Golems and Crawlers before I saw a sixth and seventh creature...and it made things awkward for my Earth critters anyhow.

The Poseidon is in there simply because it works with the two elements. The notion is that Golems and Crawlers are both cheap high damage, and Squids/Wardens provide cheap, easy CC.

Looking for a way to improve on this, or if it's simply not a viable model, let me know. Seems to do alright against AI3 in the trainer, and I don't know a better way to test the deck without going ahead and upgrading all these cards.
Needs more quanta for both elements. Maybe -2 crawlers -1 golem -1 warden for 4 more pendulums.
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Re: Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg426426#msg426426
« Reply #2 on: November 17, 2011, 01:45:56 am »
QI for :water is 8.93. I would add more water quanta. Maybe take out the squids, since you already have the wardens for CC.

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Re: Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg426427#msg426427
« Reply #3 on: November 17, 2011, 01:47:35 am »
Ooooo this is evil.. I would get mad at having to duel this :|
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Re: Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg427819#msg427819
« Reply #4 on: November 19, 2011, 03:32:59 pm »
Locking? Where? xD
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Re: Water/Earth CC-Poseidon Deck https://elementscommunity.org/forum/index.php?topic=33799.msg452014#msg452014
« Reply #5 on: January 23, 2012, 09:19:54 pm »
 :water :earth Trial Response :earth :water

This deck has a ton of potential and could go a few different ways.  But I think the most fun (and maybe even best thing) you could do with this deck is adding Shard of Patience.  It makes the abyss crawlers more like abyss monsters.  The Golems are hard to kill already and they get meaner.  The real kicker is that it gives the wardens +1 attack so that then they don't just CC things... they kill them!  I also think it is amazing that the SoP delay DOES NOT stack with the self-delay of the guards.  So you can use the guards to negate their attack and then use SoP to buff them and they are ready to go the next turn.

I played around with it in the trainer and it was quick and fun.  Somehow 9 pendulums really seemed like enough (once you take out most of the water things for SoP). 

I know this loses the poseidon (the decks namesake) but the deck is really better without it.

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Another possibility is to switch the pendulums with pillars  and then run Chrysoras off the mark.  They make good use to the SoP and a dirt cheap.  Then you can swap out one chrysora for another golem.  This makes things a lot smoother on earth quanta (allowing you to play golems as they come without leaving yourself too low to use the guards ability) but obviously it gives the opponent the opportunity to kill chrysoras while they are small where before everything had at least 6hp.

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