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Kael Hate

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Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg60794#msg60794
« on: April 29, 2010, 03:41:15 pm »
Wake up its Time to Die
:timebig :deathbig
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5rp 5rp 5rp 5rp 5rp 5rp 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 7q0 7q4 7q4 7q4 7qb 7qb 7qb 7qb 7qb 7qb 8ps


Sick of the Daily grind and want a little fun?

This deck amuses me and keeps me thinking about timing when its time to go back to false god grinding. Poison your opponent and use sundials and rewinds to keep him out of the game. It is a good training deck to learn timing.
« Last Edit: June 12, 2012, 04:57:36 am by willng3 »

Offline Jangoo

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Re: Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg60851#msg60851
« Reply #1 on: April 29, 2010, 05:23:20 pm »


The sundials are only unupped to guarantee a tower-draw via the mulligan I take it?

Offline Zeru

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Re: Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg60900#msg60900
« Reply #2 on: April 29, 2010, 07:23:56 pm »
I would animate at least one of those Arsenics :)

Kael Hate

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Re: Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg61114#msg61114
« Reply #3 on: April 30, 2010, 07:13:24 am »
The sundials are only unupped to guarantee a tower-draw via the mulligan I take it?
Yep. having to spend 1 quanta is better than missing a draw.

I would animate at least one of those Arsenics :)
Plausible, but the deck has to fit the Duo type rules so adding animate weapon is forbidden. Could be a nice option instead of a 3rd arsenic, but its going to be hit by every piece of creature control you opponent has. The deck is strong because it denies the opponent a chance to use their cards.

Offline Jangoo

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Re: Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg61166#msg61166
« Reply #4 on: April 30, 2010, 11:56:52 am »


I thought over this deck a little bit and ended up wondering where the "training effect" is supposed to be.
With only one time/turn the player has no other option than to simply play the deck "as it comes": Only one precog or sundial per turn until he has drawn all his stuff or finally got to the time-tower.
So, with no real possibility to change the pace yourself and possibly make mistakes, where is that training effect supposed to be? Or is that the whole idea behind it, a deck that forces the player to enchain those dials thus teaching him enchainment?

Trimming the deck by taking out a dial and a precog and adding two time-towers could change that. The deck could actually be a poison rush flipping through those death-cards in no time while you still have the training in enchaining your dials.

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Re: Wake up its Time to Die - Time|Death AI3 grinding fun https://elementscommunity.org/forum/index.php?topic=5952.msg61440#msg61440
« Reply #5 on: May 01, 2010, 12:07:42 am »
Look, it's like Speed Poison but with sundials instead of Congeals and a significant chance of getting only 1 Death quanta in the first several turns (slowing your Poisoning down dramatically).


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