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bruce 1337

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Voodoo Siege https://elementscommunity.org/forum/index.php?topic=17913.msg228515#msg228515
« on: December 19, 2010, 07:21:54 pm »
Dno much about catapults purpose, but this is just a random that came to my mind. Feel free to post your opinions or sugestions :)


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744 744 744 744 744 746 746 746 746 74f 74f 74f 74f 74h 74h 74h 74h 74h 74h 75m 75m 75m 75m 75m 7tg 7tg 7tg 7tg 7tg 7tg 8pt
« Last Edit: April 18, 2012, 09:20:59 pm by willng3 »

Acolyte

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Re: Voodoo Siege https://elementscommunity.org/forum/index.php?topic=17913.msg228657#msg228657
« Reply #1 on: December 19, 2010, 09:54:56 pm »
I don't know if its the strength or hp of the critter that effects catapults damage, also if your after the extra voodoo damage the doll needs to survive and a sacrifice lowers his survival rate. :)

Offline BC

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Re: Voodoo Siege https://elementscommunity.org/forum/index.php?topic=17913.msg228669#msg228669
« Reply #2 on: December 19, 2010, 10:02:38 pm »
Idea is there, but throwing voodoo dolls accomplish little, and I doubt you need 6 trebuchets (3 is a more reasonable number, or 4 if you really want it in starting hand).
On the other hand, it looks like new cards are now viewable in deck builder! I like this.  ;D

 

blarg: bruce 1337