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5uo 5uo 5vi 5vi 5vi 61q 7t4 7t4 7tb 7tb 7tb 7tc 7tc 7tc 7u2 7u2 7u2 7um 7um 80a 80a 80a 80a 80d 81q 81q 81q 81q 81q 81q 81q 8pt
Against Half-bloods
Aeithial aether-dark
win
Moral death-life
win
Lumes light-air
lost
Disonos entropy-time
win
Diseric entropy-aether
win this one taught me to mind my lightning, as I needed it to both control creatures, as well as finish the game
Shadiel darkness-light
win it's tough to balance the use of spells for CC and saving them for the finishing blow. Here I risked creatures attacking thru my dusk to save the siphons for the killing blow
Chrra time-earth
win is it worth it to use three bolts to kill a dune scorp and pharoah in the first few turns? Yes!
Ariofuze air-fire
loss too many creatures
Vitra life-earth
win woah! Watch out for those stone skins at the end. Got down to the last turn to win.
Disal entropy-life
win didn't CC anything, let the shields do the work (dusk, then dimensional, then dusk)Hit heavy with 14 drain life and 3 bolts to finish.
8 and 2 isn't much, but all-in-all, as a half-blood farmer it can work.