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Offline FroglordTopic starter

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Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1102846#msg1102846
« on: October 12, 2013, 11:45:48 am »
I made this deck with 1 goal in mind, make antlions useful.

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Ok this deck is pretty straight forward but there are a few intricacies that might not be immediately obvious:

1). Vanadium warden.You're gonna have high attack so you can kill any none flying enemy easily. Also, you guard while growing so you don't really "waste" a turn by guarding. You still grow when you guard an enemy.

2). Antlion?! You can burrow your antlion the turn after playing it, meaning not only is it impossible for the AI to damage, it will continue to get +2|+2 every turn, and it will have DOUBLE attack whenever you unburrow it for the kill.

Playstyle is pretty much play everything in your hand whenever you can - burrow antlions ASAP and Guard as often as possible to kill/delay your enemies. If your enemy is heavy on CC you should try to do a 1TKO with your antlions, if he isn't heavy then feel free to go for a 2 or 3 TKO.


I've also played around with Granite Skin versions of this deck, which work great, with your huge guards you can quite easily get into a position where a win is inevitable VS many decks, so you can purposefully extend the game with SoPa and wait for 75 earth quanta to get 550hp. (When needed you can use Granite Skin defensively, say you have low life and 50 quanta, use 1 for +50 life, which makes you survive a few more turns)

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Offline Submachine

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1102864#msg1102864
« Reply #1 on: October 12, 2013, 03:34:08 pm »
Is there a way to squeeze in a Trident in the second deck?
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Offline Tsmuji

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1102877#msg1102877
« Reply #2 on: October 12, 2013, 04:59:46 pm »
I'm not sure whether trident would be ideal but I'd definitely say less than 6 SoP should be considered, I personally only ever use 3 at most in 30 card decks and can't see the need for more than 4.

Offline Kress

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1102886#msg1102886
« Reply #3 on: October 12, 2013, 06:51:58 pm »
trident is a must have so you can slow hinder the shield dropping of mono aether (which is rampant in bronze and silver right now). 6 shards is a bit over kill, though. 3, maybe 4, is just fine. you might also be able to fit in 2, maybe 3, shriekers for added attack boost for quicker wins

Offline Tsmuji

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1102892#msg1102892
« Reply #4 on: October 12, 2013, 07:47:37 pm »
I wouldn't say trident is a must, often EQ can suffice as it's a lot easier to play earlier, and it's crucial to get pillar/tower denial off early otherwise it doesn't really serve much purpose. As the deck currently is, where all of the  :water is powered from the mark you're looking at a best case scenario of 4th turn trident which really isn't ideal.

Offline FroglordTopic starter

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103072#msg1103072
« Reply #5 on: October 13, 2013, 08:24:51 pm »
I tried with tridents and they're just too slow and vulnerable. Firstly, you want more than 1 for early draw chance, so it hardly lowers your overall cards use, plus it's best to be able to smash their pillars down asap (on the first turn sometimes) and cripple them before they get momentum. Plus it'd require water towers or pendulums which just messes with the fluidity of the deck. (pun unintended :D)

Trident is forever destined to be a "good on paper" but impractical card, even in water/earth decks.

6 shards vs fewer... Ok yeah, you could probably get away with 4-5. Main reason I went with 6 is because while testing those few times where you just don't draw one ever are scarring, and this is one of those decks that is "complete" with less than 30 cards and you have room to add more. I mean, adding more quanta production is very little use, adding more damage isn't really possible because the deck prospers from growing your little useful cheap critters.

Perhaps the first deck -2 shards +2 quicksand may be objectively better playing the numbers game.

Offline Faro

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103078#msg1103078
« Reply #6 on: October 13, 2013, 08:58:28 pm »
5 or 6 SoPa could be good if you put 3 or 2 SoI instead of wardens

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103079#msg1103079
« Reply #7 on: October 13, 2013, 09:03:45 pm »
The max hp is 500, not 550. So it's impossible to attain 550 HP as you say in the first post.

As for the deck, it's not bad.

Offline UndeadSpider1990

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103110#msg1103110
« Reply #8 on: October 14, 2013, 12:51:20 am »
I think -1 Patience wouldn't hurt you, possibly +1 LongSword. Baring in mind a weapon would be the only thing you have doing any damage while Patience is in play.
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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103130#msg1103130
« Reply #9 on: October 14, 2013, 04:20:02 am »
I'd actually say 2~3 SoPa is fine.  And then 1x Trident.

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Re: Peekaboo [Water + Earth] https://elementscommunity.org/forum/index.php?topic=51710.msg1103133#msg1103133
« Reply #10 on: October 14, 2013, 04:25:11 am »
I agree with Tsmuji: unless the quanta base is changed, a trident won't be playable early enough.

 

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