Unupgraded Pharoah-Swarm Level 5 farming deck Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5ro 5rs 5rs 5rs 5rs 5rs 8pl
So far the win rate is 85% against level 5. Over around 100 games it's closer to 80% because of mistakes on my part. I've tried upgraded pharaohs, but there's really no point. The 1 higher attack means slightly shorter games, but they're already over in a snap, and it just makes you much more vulnerable to maxwell's dragons.
I came up against a fractal scarab deck in pvp, and smoked it. got out an early eternity that dropped his armored/blessed scarabs back down to size, and my shield stopped them from eating my scarabs until I got a small army out.
Some AI5 wins (elemental mastery):
Lumonos:
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http://imageplay.net/view/m7Gbd62313/elemental_mastery_with_pharaoh)
Moral:
(
http://imageplay.net/view/m7Gbd62318/elemental_mastery_moral) I was experimenting with gravity pulls. Also won an upped aflotoxin and an arsenic ^_^
Some pvp wins:
monofire immolation rush:
(
http://imageplay.net/view/m7Gbd62314/pvp_win_against_fire_rush_with)
FFQ rush:
the turn around:
(
http://imageplay.net/view/m7Gbd62315/pvp_firefly_3)
the point where I've obviously won: .
(
http://imageplay.net/view/m7Gbd62316/pvp_firefly_6)
the elemental mastery victory:
(
http://imageplay.net/view/m7Gbd62317/pvp_firefly_7_finaly)
I've spent the last 3+ hours vigorously and extensively trying all kinds of different variants of a pharoah scarab-swarm deck. Here are the most important fundamental things you absolutely
must understand if you want to use this deck or understand how/why it works:
1. (almost) NEVER EAT YOUR OWNS SCARABS!!!! Scarabs thrive on population. The more you have, the stronger they are. If you use one to devour another one, they ALL lose 1 health. If you're facing a fire shield, devouring one will likely get them all killed. The exception to this is if you're already set-up and your opponent starts pulling some shit like antimattering your scarabs (a couple of my losses were due to decking out b/c I didn't realize that a couple of my scarabs had been antimattered), in which case you can eat the problem critters.
2. This deck takes time to start-up. Pharaohs are expensive, and time quanta is already in demand by the pharaohs. Think before you click. It takes some basic arithmetic to figure out if you should play another pharaoh or generate scarabs. Basically, any game that you can hope to win with this deck will go in a very predictable manner. You'll start losing health exponentially quicker until your scarabs grow just enough to nom things, at which point you'll slap down some empathetic bonds and quickly being pwning your opponent like there's no tomorrow.
3. This deck is vulnerable to several things. Gravity shield will single-handedly lock you down. If your opponent plays a gravity shield, unless you see the end in (very very short) sight, quit. If you see a fire shield and you haven't gotten any scarabs, wait for another pharaoh so your scarabs don't die right away. Pretty much any early invincible or annoying creatures can screw you up, especially if that procrastination shield is nowhere to be seen or destroyed. Just focus on getting out those scarabs.
4. This deck is extremely fun. I played 10 pvp games, and only lost 2. The ones I won generated quite a few "wtf"'s and "ffs, I had you!" This deck can and often will beat rush decks because rush decks rely on doing as much damage as fast as possible, but usually give you just enough time to get an empathetic bond or two out and generate enough scarabs to stay alive until you can nom his creatures.
5. There's no permanent control. If you have an idea of how to include some without messing up the healing/scarabing, I'd really, honestly, love to hear it. I tried a nifty combination of amethyst pillars, butterfly effects, and antimatters with the time factories and pharaohs, but that actually worked much worse than this deck as it is, which brings me to point number
6. I really did extensively test this deck. In this form and many, many others. I tried spine carapace, using a life or time mark, gravity pillars, and everything I could think of. This is the best I came up with. All decks that are extremely good at what they do are vulnerable to
something. Thankfully, this deck handles a lot of the famous deck-killers excellently, such as rain of fire (oh no, my 2/20 scarabs are now 20/17!!! /sarcasm).
7. The shields and weapon will help you a LOT. If your opponent plays a damage-reducing shield, without an eternity, you'll likely not be able to buff your scarabs up (by eating each other) enough to kill him before you run out of cards unless you recycle scarabs. Procrastination, especially in the beginning, slows down your opponent considerably, especially since it makes his creatures useless for a turn, so they can't use their abilities.
Please leave any comments/questions/suggestions you have. I'd love to hear them. Enjoy!
UPDATE: Added another procrastination shield and eternity since original post.