How well does this work without full upgrades?
minimum upgrades: phoenix, towers, immolations.
...
Lol, that's not what I meant. I meant how many of them do you really have to keep growthing. Mine rarely hit 11 hp as it is.
i usually grow each of them first out of cc. 11/5 or13/7 ->if lightning suspect. spreading the growth also helps if you encounter a surprising gravity shield^^.
on that note, what would be a good pvp version of this? add in explosions? cc?
works good in pvp/t50 without any pc/cc.
your goal with this deck is still: beat them
before they can build up
any defense.
cc: really not needed. its very unlikely that you will get outrushed^^. if they get a maxwells/othy out early... bad luck, hope you have enough golems to play.
pc: maybe to get rid of a anoying shield. but
you will loose consistent and speed if you add some explosions. you may need to think twice about adding them.
most important in any rush - and specially in this one - is your starting hand.
you want to get out dmg as fast as possible. any "dead" card in your starting hand will slow you down and you loose a part of your advantage.
and its also about murphy’s law: you never get that explosion if you really need it.
anyways, this deck with pendulums and explosions:
5f2 5f2 5f2 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7f2 7f2 809 809 809 809
^you may want to go for 31 cards with +1 Tower