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murtle

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg157274#msg157274
« Reply #24 on: September 12, 2010, 05:56:42 pm »
Rush the rush god ;D

(http://imageplay.net/view/m7Gbd86878/New_Bitmap_Image)

i changed the deck a little
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5f2 5f2 5f2 6rl 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7f2 7f2 7f2 7f2 809 809 809
the ??? are  :fire pendulums

guolin

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg157532#msg157532
« Reply #25 on: September 12, 2010, 11:33:55 pm »
I use this to grind T50. I find many situations where a deflags could help me quite a bit. Should I have 2 in in exchange for something in this deck? Or are the 2 deck spaces wasted important enough that it will allow you to outrush the opponent without deflag?

Offline tinkady

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg157582#msg157582
« Reply #26 on: September 13, 2010, 01:19:48 am »
on that note, what would be a good pvp version of this? add in explosions? cc?

guolin

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg157594#msg157594
« Reply #27 on: September 13, 2010, 01:58:20 am »
on that note, what would be a good pvp version of this? add in explosions? cc?
The no pc/cc part, I thought, made this deck more viable for pvp because of the intense speed. Dead draws are very rare.

hrmmm

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg157842#msg157842
« Reply #28 on: September 13, 2010, 04:04:25 pm »
How well does this work without full upgrades?
minimum upgrades: phoenix, towers, immolations.
 
...
Lol, that's not what I meant. I meant how many of them do you really have to keep growthing. Mine rarely hit 11 hp as it is.  :P
i usually grow each of them first out of cc. 11/5 or13/7 ->if lightning suspect. spreading the growth also helps if you encounter a surprising gravity shield^^.

on that note, what would be a good pvp version of this? add in explosions? cc?
works good in pvp/t50 without any pc/cc.
your goal with this deck is still: beat them before they can build up any defense.
cc: really not needed. its very unlikely that you will get outrushed^^. if they get a maxwells/othy out early... bad luck, hope you have enough golems to play.
pc: maybe to get rid of a anoying shield. but you will loose consistent and speed if you add some explosions. you may need to think twice about adding them.

most important in any rush - and specially in this one -  is your starting hand.
you want to get out dmg as fast as possible. any "dead" card in your starting hand will slow you down and you loose a part of your advantage.
and its also about murphy’s law: you never get that explosion if you really need it.

anyways, this deck with pendulums and explosions:
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5f2 5f2 5f2 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7f2 7f2 809 809 809 809^you may want to go for 31 cards with +1 Tower

binde22

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg158389#msg158389
« Reply #29 on: September 14, 2010, 03:06:31 pm »
this thing is crazy fast have you thought of tweaking it if your winning this quick a low percentage might be good. enough

Offline jmdt

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg158468#msg158468
« Reply #30 on: September 14, 2010, 05:38:04 pm »
this thing is crazy fast have you thought of tweaking it if your winning this quick a low percentage might be good. enough
This deck is tweaked to be as fast as possible already.

guolin

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg159595#msg159595
« Reply #31 on: September 16, 2010, 07:25:57 pm »
Murphy's Law at its sickest:



I packed two Deflags in my deck - didn't draw a single one.

Offline jumpoffduck

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg164869#msg164869
« Reply #32 on: September 25, 2010, 10:17:32 pm »
I love this deck.


guolin

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg164872#msg164872
« Reply #33 on: September 25, 2010, 10:21:13 pm »
I love this deck.

How will we know that all of the creatures got past Dusk Shield? ;)

Nume

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg164937#msg164937
« Reply #34 on: September 26, 2010, 01:15:58 am »
Lol if all 8 creatures had missed he'd have posted on the bad beat thread too :P.

guolin

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Re: V2 -- fire tweaked to max speed https://elementscommunity.org/forum/index.php?topic=11389.msg165007#msg165007
« Reply #35 on: September 26, 2010, 04:03:18 am »
Lol if all 8 creatures had missed he'd have posted on the bad beat thread too :P.
Ayup, if Ball Lightning in his hand wasn't played, it would be a ~0.4% chance for all of them to miss.

 

blarg: