Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
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This is slightly modded from a deck I used to win a
tournament a few months back. After the SN "nerf," this deck actually got better. I added some SNs, removed the obsolete steal, and upgraded the quanta.
Once this deck gets going, it's really fun to play. The mutations and SoSe practically guarantee that no two matches will be exactly the same (or even similar). Adding SNs has a dual purpose: more quanta, and chaining two (or more) of them with a druid out provides free fodder. For this reason, don't play an SN unless you need the quanta for something - holding 2 of them in hand can make up for not drawing RoL and raging for lack of fodder. The stats for this are not exactly anything special, but I've managed to be roughly 50% in gold and able to pull off somewhat consistant streaks in Silver.
This deck hates RT and early CC on a druid. It also finds fast rushes difficult to handle.
Here's a few examples of the awesomeness that ensues - won me an upped Pulvy: