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Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg225928#msg225928
« on: December 16, 2010, 03:05:48 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vn 4vn 4vn 4vn 4vn 4vn 5uo 5uo 5uu 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8pj
Tested by Jenkar in 1.28 (thanks!) see spoiler below for details:
  deck     Liquid Antimatter   
  players     Jenkar   
  version    1.27 
  win-rate     21,11%   
  $ track ?    enabled 
  win-rate (n)     19,85%   
  games    270 
  Score/h     -61   
  win-loss-(EM)     57-213-(30)   
  Score/h (n)    -112   
  time (h:m:s)     08:44:03   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2496   
  min/game     01:56   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2281   
      Statmasta™4000                                                                *assumed card-spin/win: 35%

  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   1499
   -262
   81
   -19636
   459
   -24387
   -23351
   -579
   -1337
   -1889
   -3251
   463
   -740
   -806   
   -596
   573
   -840
   -870
   1539
   536
   947
   1497
   -773
   -22950
   74
   176
   -1554
   -1394
   -1843
   8917
   1512
   2281
   -19636
   2956
   -24387
   -23351
   401
   -1337
   -1889
   -3251
   3695
   175
   -806   
   1197
   4187
   -840
   -870
   7755
   4238
   4939
   7649
   -773
   -22950
   2055
   2239
   -1554
   -1394
   -1843
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
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This is pretty good for being unupped, and games are pretty fast.
Being able to instantly skip half of the gods also adds to the speed.
Global strategy is to use both antimatter and liquid shadow on big and strong creatures to make them heal you and damage the fake god at the same time.

If you feel like upgrading it, this:
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7te 7te 7te 7te 7te 7teMight be worth upgrading. Increased speed, and using Chaos Power right before the combo makes more fgs possible, and increases overall win rate.

There was already a thread with this strategy but was outdated and lacked a proper guide and stats, here follows a god by god breakdown:

Akebono, Medium

The ultimate targets for this combo. Akebono can be ridiculously fast though, and can spam more creatures than you can Antimatter + Liquid Shadow. Try letting early Overdriven Armagios/Dragons gain attack before using the combo to pretty much seal victory. When Chimera comes it's usually too late to use the combo, as awesome as that would be.

Chaos Lord, Very Hard

Chaos Lord has improved mutations and druids to mutate creatures you used the combo on, quitting is recommended, otherwise you might want to prevent druids from mutating by using the combo on them, while also using the combo on a few enormous mutants.

Dark Matter, Very Hard

Otyugh eats any creature that is AM/LS-ed and can be eaten and Black Hole heals all damage back. However, should you manage to get the combo on creatures that are outside Otyugh eating range, Angels will keep them alive.

Decay, Impossible

You can make him damage himself for up to 60 damage, while he heals himself with Siphon Life and drains your quanta, absolutely pointless.

Destiny, Medium

Main problem is druids, make sure you lobotomize them all with the combo and you ought to be safe, unless Destiny hatches something awkward early on like Gravity Nymph, Air Nymph, Aether Nymph or Anubis. Again, lobotomize them with the combo to win.

Divine Glory, Impossible

You don't even have anything to target, definite auto-quit.

Dream Catcher, Impossible

Don't even try, a lot of small creatures and Purple Nymphs to negate your Antimatter.

Elidnis, near Impossible

Healing = bad. Though should some large Forest Spectres remain unquinted, they make excellent AM/LS targets.

Eternal Phoenix, Impossible

Fragile little creatures don't like the infection from liquid shadow.

Ferox, Impossible

Bonds are annoying.

Fire Queen, Impossible

Don't worry, this is the last of the Bond fgs :P

Gemini, Medium

Straightforward, but with a lot of difficulties:
- Spiders, they are fragile, good targets for antimatter after momentumed, but don't liquid shadow them untill late game since they are so fragile, don't forget to keep some antimatters for Massive Dragons or you can't do enough damage.
- Twin Universe spam, just when you think you will win Gemini will copy his/her best creature 4-6 times, Liquid Shadowing all spiders 3 turns before you deckout helps against this. Massive Dragons should be instantly Liquid Shadowed.

Graviton, near Impossible

He likes eating his Antimatter + Liquid Shadowed creatures with Otyugh.....

Hecate, Hard

Liquid Shadow will poison you, and Rage Elixir will cause 6 instant unavoidable damage. Heals itself too, but Antimattering Dolls with 2 Rage Elixirs used on it works, and Hecate will even provide Liquid Shadow for you in case you can't draw one, or if you want to use them on Voodoo Dolls you got from Nightmare, so you can poison Hecate.
Hecate's damage is so slow sometimes, that death by deckout isn't unlikely.

Hermes, Hard

Hermes is always hard, he has fast and unpredictable damage and an unstoppable Fahrenheit. Try to hold on a while before you use both cards on a golem to let them grow large, but don't wait too long or Hermes will suddenly use a lot of Fire Lances and you find yourself defeated.

Incarnate, Medium

Vampires are preferred Antimatter Targets, and you don't even need your liquid shadow :)
Watch out for his creatures swarming you in huge numbers though.

Jezebel, Impossible

Hard to target through Cloak, and Nymphs are much too fragile anyway.

Lionheart, Too Hard to try

If Lionheart somehow manages to get slow :aether and you get combo early enough, it could work. Invincible creature spam is usually too fast to survive though, not worth your time.

Miracle, Easy

Yep, this one's cut out for this deck, big Light Dragons that won't die of Liquid Shadow any time soon, two concerns are Firefly Queen and Miracle, if you make sure Miracle doesn't drop below 40 HP untill you can make Miracle finish itself in one turn you are okay.

Morte, Medium

He's apparently doable. Poison stacks like wildfire and there's nothing you can do about it. Luckily his angels keep his AM/LS's creatures alive, so you can still win.

Neptune, Medium

Most losses will be caused by deckout, because Neptune is too slow with his/her damage...
Try using Liquid Shadow only when you have 6 cards left to make sure you survive. Arctic Dragons are excellent targets, Crawlers second best.

Obliterator, Very Easy

Easiest fg for this deck, Obliterator has few creatures with high damage and hp. Just target whatever comes up, but don't antimatter Shriekers unless you can use Liquid Shadow the same turn.

Octane, Impossible

Unstable Gas is annoying, to say the least.

Osiris, Impossible

Osiris likes eating scarabs you used the combo on, and can pull out more damage than you can keep up with, quit.

Paradox, Hard

Hard because of the fact that it takes blessings before Paradox has decent creatures to use the combo on, remember to antimatter deja vus with their ability preferably to keep you alive, and try to kill it in one turn if it's hp comes close to 40.

Rainbow, Hard

Lightning fast damage and your pendulums will be destroyed one after another, good luck, and try to use the combo after Spectres have been given a few turns to grow. Again, don't get it's hp below 40 HP unless it dies the same turn, those Miracles are nasty.

Scorpio, Impossible

Too much poison... ah!

Seism, Skip

You need to pay attention to a lot of stuff here, you might want to put down your pendulums one by one untill Seism no longer has Quicksand in his/her hand (for now...).
Shriekers are good targets for the combo (make sure you use both cards at the same turn or it will burrow), as well as Silurian Dragons. Basalt Dragons are perfect targets, the shields really helps here.

But you're usually too short on quanta and it's not worth your time.

Serket, Impossible

Lacks damage output for this deck to work.

twinsbuster

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg225933#msg225933
« Reply #1 on: December 16, 2010, 03:12:22 pm »
there are always room for butterfly effect and steal to make things possible

Offline TheonlyrealBeefTopic starter

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg225936#msg225936
« Reply #2 on: December 16, 2010, 03:19:40 pm »
there are always room for butterfly effect and steal to make things possible
The only notable annoying permanent is Hermes' Fahrenheit, who happens to have Protect Artifact. I think this deck is pretty simple and effective as is.

*facepalm*
And Bonds or Unstable Gases, but they are too numerous.
It would take a target for BE as well, which ruins the deck's speed.

twinsbuster

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg225940#msg225940
« Reply #3 on: December 16, 2010, 03:24:38 pm »
there are always room for butterfly effect and steal to make things possible
*facepalm*
And Bonds, but they are too numerous.
It would take a target for BE as well, which ruins the deck's speed.
butterfly effect + devourer
problem solved

Offline TheonlyrealBeefTopic starter

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg225945#msg225945
« Reply #4 on: December 16, 2010, 03:31:29 pm »
there are always room for butterfly effect and steal to make things possible
*facepalm*
And Bonds, but they are too numerous.
It would take a target for BE as well, which ruins the deck's speed.
butterfly effect + devourer
problem solved
Devourers are fragile, also being the only target for CC they would die before you get the chance to use BE, might help against Ferox, but Ferox has the additional problem of having too small creatures.

Dolls might work, it will gain more fg coverage but lose focus, which is bad. It's much easier to just quit against some and have a very good chance against others than have but a decent chance against all fgs.

Offline TheCrazyMango

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg234984#msg234984
« Reply #5 on: December 28, 2010, 08:27:24 pm »
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline TheonlyrealBeefTopic starter

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg234993#msg234993
« Reply #6 on: December 28, 2010, 08:44:12 pm »
i made a vid of this here (http://www.youtube.com/user/9270984?feature=mhum)
Very nice, though I would've used both Liquid Shadow and Antimatter on a Shrieker, or neither of them, after all, Liquid Shadow lobotomizes the Shrieker, so it can no longer Burrow :)

volkers

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg242780#msg242780
« Reply #7 on: January 08, 2011, 12:56:06 am »
Just found out the AI is not smart enough to reverse antimatter liquified creatures with eternity. Or take them out of action with gravity nymph. Let's hope it keeps it that way for what it's worth *whistle*

Offline Werdbooty

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg247521#msg247521
« Reply #8 on: January 14, 2011, 07:17:30 pm »
This deck is great, and a lot of fun, if you don't mind running from fights a fair amount. 100% success rate against Obliterator. Neptune & Miracle are almost just as easy. I've had off & on wins with the others, but it's hard, and you MUST pay careful attention to what's being played. Thumbs up for 1.25 (I tried the original with some success, the pendulums make all the difference).
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

volkers

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg249310#msg249310
« Reply #9 on: January 16, 2011, 08:11:11 pm »
On another note..dark matter is not completely impossible if you survive the initial onslaught of black holes and put up a dusk shield relatively early. I managed to get a had a massive dragon comboed, a couple of archangels as well, an elite armagio was just antimattered, not liquid shadowed, and yeah..he didn't pull out a nymph until mid game, and pulled a second nymph only late game. Survived with 2 cards left, oh, and
 also had a vampire stiletto out very early on, my own addition to the deck. Looking back at it, it looks like a ~5% chance at most to have all this happen, but still, it doesn't quite fit with "just quit for your own good" =D

Also, Morte was defeated with two dragons out in two consecutive runs and an archangel on one of the next ones..who kept healing the dragons :P

Offline TheonlyrealBeefTopic starter

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg249381#msg249381
« Reply #10 on: January 16, 2011, 08:57:42 pm »
On another note..dark matter is not completely impossible if you survive the initial onslaught of black holes and put up a dusk shield relatively early. I managed to get a had a massive dragon comboed, a couple of archangels as well, an elite armagio was just antimattered, not liquid shadowed, and yeah..he didn't pull out a nymph until mid game, and pulled a second nymph only late game. Survived with 2 cards left, oh, and also had a vampire stiletto out very early on, my own addition to the deck. Looking back at it, it looks like a ~5% chance at most to have all this happen, but still, it doesn't quite fit with "just quit for your own good" =D
Well, I based it on normal situations:
  • Otyugh eats anything Liquid Shadowed + Antimattered that isn't Armagio or Dragon and Armagios don't do enough damage to matter
  • Black Holes suck your quanta dry and prevent you from doing anything most of the time
  • Black Holes heal for whatever damage is done
So over 99% of the cases with this deck you can't win, indeed, it's not totally impossible, but definetly not worth trying with this variation.

Aitvaras

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Re: Unupped fg farmer! Liquid Antimatter 1.25 https://elementscommunity.org/forum/index.php?topic=17730.msg287614#msg287614
« Reply #11 on: March 10, 2011, 04:01:01 pm »
Akebono is giving me lots and lots of love :D
played him 3 times so far. 4 upped cards 2 EMs!!

 

anything
blarg: TheonlyrealBeef