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Tested by Jenkar in 1.28 (thanks!) see spoiler below for details:
deck | Liquid Antimatter |
players | Jenkar |
Statmasta™4000 *assumed card-spin/win: 35% score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
1499 -262 81 -19636 459 -24387 -23351 -579 -1337 -1889 -3251 463 -740 -806 -596 573 -840 -870 1539 536 947 1497 -773 -22950 74 176 -1554 -1394 -1843 | 8917 1512 2281 -19636 2956 -24387 -23351 401 -1337 -1889 -3251 3695 175 -806 1197 4187 -840 -870 7755 4238 4939 7649 -773 -22950 2055 2239 -1554 -1394 -1843 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 3 1 2 4 1 2 1 1 4 11 7 6 7 3 4 | 2 6 7 8 5 7 8 12 8 12 9 3 13 3 7 4 9 5 4 8 3 3 3 17 7 9 12 14 5 | | 1 1 2 3 1 1 1 8 1 4 5 2 |
This is pretty good for being unupped, and games are pretty fast.
Being able to instantly skip half of the gods also adds to the speed.
Global strategy is to use both antimatter and liquid shadow on big and strong creatures to make them heal you and damage the fake god at the same time.
If you feel like upgrading it, this:
6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7te 7te 7te 7te 7te 7te
Might be worth upgrading. Increased speed, and using Chaos Power right before the combo makes more fgs possible, and increases overall win rate.
There was already a thread with this strategy but was outdated and lacked a proper guide and stats, here follows a god by god breakdown:
Akebono, MediumThe ultimate targets for this combo. Akebono can be ridiculously fast though, and can spam more creatures than you can Antimatter + Liquid Shadow. Try letting early Overdriven Armagios/Dragons gain attack before using the combo to pretty much seal victory. When Chimera comes it's usually too late to use the combo, as awesome as that would be.
Chaos Lord, Very HardChaos Lord has improved mutations and druids to mutate creatures you used the combo on, quitting is recommended, otherwise you might want to prevent druids from mutating by using the combo on them, while also using the combo on a few enormous mutants.
Dark Matter, Very HardOtyugh eats any creature that is AM/LS-ed and can be eaten and Black Hole heals all damage back. However, should you manage to get the combo on creatures that are outside Otyugh eating range, Angels will keep them alive.
Decay, ImpossibleYou can make him damage himself for up to 60 damage, while he heals himself with Siphon Life and drains your quanta, absolutely pointless.
Destiny, MediumMain problem is druids, make sure you lobotomize them all with the combo and you ought to be safe, unless Destiny hatches something awkward early on like Gravity Nymph, Air Nymph, Aether Nymph or Anubis. Again, lobotomize them with the combo to win.
Divine Glory, ImpossibleYou don't even have anything to target, definite auto-quit.
Dream Catcher, ImpossibleDon't even try, a lot of small creatures and Purple Nymphs to negate your Antimatter.
Elidnis, near ImpossibleHealing = bad. Though should some large Forest Spectres remain unquinted, they make excellent AM/LS targets.
Eternal Phoenix, ImpossibleFragile little creatures don't like the infection from liquid shadow.
Ferox, ImpossibleBonds are annoying.
Fire Queen, ImpossibleDon't worry, this is the last of the Bond fgs
Gemini, MediumStraightforward, but with a lot of difficulties:
- Spiders, they are fragile, good targets for antimatter after momentumed, but don't liquid shadow them untill late game since they are so fragile, don't forget to keep some antimatters for Massive Dragons or you can't do enough damage.
- Twin Universe spam, just when you think you will win Gemini will copy his/her best creature 4-6 times, Liquid Shadowing all spiders 3 turns before you deckout helps against this. Massive Dragons should be instantly Liquid Shadowed.
Graviton, near ImpossibleHe likes eating his Antimatter + Liquid Shadowed creatures with Otyugh.....
Hecate, HardLiquid Shadow will poison you, and Rage Elixir will cause 6 instant unavoidable damage. Heals itself too, but Antimattering Dolls with 2 Rage Elixirs used on it works, and Hecate will even provide Liquid Shadow for you in case you can't draw one, or if you want to use them on Voodoo Dolls you got from Nightmare, so you can poison Hecate.
Hecate's damage is so slow sometimes, that death by deckout isn't unlikely.
Hermes, HardHermes is always hard, he has fast and unpredictable damage and an unstoppable Fahrenheit. Try to hold on a while before you use both cards on a golem to let them grow large, but don't wait too long or Hermes will suddenly use a lot of Fire Lances and you find yourself defeated.
Incarnate, MediumVampires are preferred Antimatter Targets, and you don't even need your liquid shadow
Watch out for his creatures swarming you in huge numbers though.
Jezebel, ImpossibleHard to target through Cloak, and Nymphs are much too fragile anyway.
Lionheart, Too Hard to tryIf Lionheart somehow manages to get slow
and you get combo early enough, it could work. Invincible creature spam is usually too fast to survive though, not worth your time.
Miracle, EasyYep, this one's cut out for this deck, big Light Dragons that won't die of Liquid Shadow any time soon, two concerns are Firefly Queen and Miracle, if you make sure Miracle doesn't drop below 40 HP untill you can make Miracle finish itself in one turn you are okay.
Morte, MediumHe's apparently doable. Poison stacks like wildfire and there's nothing you can do about it. Luckily his angels keep his AM/LS's creatures alive, so you can still win.
Neptune, MediumMost losses will be caused by deckout, because Neptune is too slow with his/her damage...
Try using Liquid Shadow only when you have 6 cards left to make sure you survive. Arctic Dragons are excellent targets, Crawlers second best.
Obliterator, Very EasyEasiest fg for this deck, Obliterator has few creatures with high damage and hp. Just target whatever comes up, but don't antimatter Shriekers unless you can use Liquid Shadow the same turn.
Octane, ImpossibleUnstable Gas is annoying, to say the least.
Osiris, ImpossibleOsiris likes eating scarabs you used the combo on, and can pull out more damage than you can keep up with, quit.
Paradox, HardHard because of the fact that it takes blessings before Paradox has decent creatures to use the combo on, remember to antimatter deja vus with their ability preferably to keep you alive, and try to kill it in one turn if it's hp comes close to 40.
Rainbow, HardLightning fast damage and your pendulums will be destroyed one after another, good luck, and try to use the combo after Spectres have been given a few turns to grow. Again, don't get it's hp below 40 HP unless it dies the same turn, those Miracles are nasty.
Scorpio, ImpossibleToo much poison... ah!
Seism, SkipYou need to pay attention to a lot of stuff here, you might want to put down your pendulums one by one untill Seism no longer has Quicksand in his/her hand (for now...).
Shriekers are good targets for the combo (make sure you use both cards at the same turn or it will burrow), as well as Silurian Dragons. Basalt Dragons are perfect targets, the shields really helps here.
But you're usually too short on quanta and it's not worth your time.
Serket, ImpossibleLacks damage output for this deck to work.