Thanks Beef for a nice deck. It actually works!
Of course, it only works some of the time on ~10/29 false gods, but that was better than my personal previous best of
consistently being able to defeat 0/29 false gods.
Here are some of my notes on using this deck:
So, it turns out that in most cases this combo will yield N*M damage to the FG and healing to you, where N is the power and M is the size of the target creature. This is particularly useful in calculating when you need to take a risk and wait for a bigger creature.
There are precisely two exceptions to this rule: creatures that already have vampire ability, and FGs that heal their own creatures with Angels (Morte falls under both categories). In both of these cases, then the liquimattered creatures will do N*C damage, where C is the number of turns left in the game (which is <= the number of remaining cards).
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I've been playing this game for a while, and there have been two cards that I really didn't understand. This deck has helped me to understand one of those cards, Liquid Shadow, or LS for short. It's kind of a strange duck of a card because it does so much: it gives vampire ability (which returns damage dealt to owner as healing) and dots the creature. Because of this LS can be used in the following ways:
a poor man's creature 'infect' card. (the drawback is that the owner will be healed)
a poor man's 'lobotomize' card. (the drawback is that the owner will be healed)
a poor man's 'vampire ability' card. (the drawback is that the creature is infected)
It seems clear that Zanz felt (correctly) that a straight-up Vampire Ability card would be far too powerful. Vampire ability is powerful because it essentially doubles the power of a creature, like a permanent "Dive". To mitigate that power, he added the dot (and probably got the idea for the also-very-strange Voodoo Doll card at the same time).
Now, Antimatter (or AM for short) combined with this card is something special! A hypothetical "creature steal" would only allow you to take control of your opponents creature (which, oddly, is not a game mechanic in Elements, but which is found in most other TCGs.) But LS+AM is way better than a creature steal. Why? Because a) since the creature is a vampire, it's not only damaging your opponent but healing you, and b) because you don't control the creature,
all shield effects are ignored.
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Speaking of weird cards, I keep losing to Akebono because of Chimera. What ends up happening is that things are humming along, come turn 6 or 7 I can AM+LS perhaps 2 or 3 big creatures, but he has 5 or 6 total. But it's fine: the Dusk Shield is doing it's job and I have time, and Akebono's health is declining nicely. Then, he plays Chimera. All the damage is added together, which is a positive number. Then the Chimera whacks me to death, because it inherited Momentum from it's parents. All 3 times I've played him, each time I lost this way and didn't even have a chance to AM+LS the Chimera. Nasty!
If I didn't know any better I'd say that Chimera was
designed to protect Akebono from this deck.
P.S. Gemini is, I think, in the "Impossible" category. He starts PU'ing his 8/3 spiders with 8 turns left. I don't see a way around that. Each spider is only worth 26 points. If you use all 6 Liquimatters on spiders, you'll only do 156 points of damage, which is 44 short. Massive Dragons are 8/30. You basically have to luck out and get a massive dragon early, then get all your AM and LS cards, and then spam the spiders before turn 8. I don't think it can be done! ???