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Mainiak

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg374838#msg374838
« Reply #24 on: August 02, 2011, 07:50:24 pm »
Around miracle : calculate. At 20HP or less, god uses miracle. Keep most of your LS till he's in that range.
Not an easy task, if you're close to death and don't have AM/LS at the right time, not to mention the targets...

I had no chance in this to target the Vus other than I did.
He didn't draw a miracle though and gave me two Vus in the end.  ;D

Offline Jenkar

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg374864#msg374864
« Reply #25 on: August 02, 2011, 09:02:15 pm »
Sorry, i'm too used with the upped version (when the combo works, there's no may any god with miracle (apart from Rainbow) can kill you - you can therefore avoid usin' LS till it's necessary). I can se it being a problem unupped, though :/
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medoc

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg375279#msg375279
« Reply #26 on: August 03, 2011, 09:49:29 pm »
Thanks Beef for a nice deck. It actually works!

Of course, it only works some of the time on ~10/29 false gods, but that was better than my personal previous best of consistently being able to defeat 0/29 false gods.  :P

Here are some of my notes on using this deck:

So, it turns out that in most cases this combo will yield N*M damage to the FG and healing to you, where N is the power and M is the size of the target creature. This is particularly useful in calculating when you need to take a risk and wait for a bigger creature.

There are precisely two exceptions to this rule: creatures that already have vampire ability, and FGs that heal their own creatures with Angels (Morte falls under both categories). In both of these cases, then the liquimattered creatures will do N*C damage, where C is the number of turns left in the game (which is <= the number of remaining cards).

#

I've been playing this game for a while, and there have been two cards that I really didn't understand. This deck has helped me to understand one of those cards, Liquid Shadow, or LS for short. It's kind of a strange duck of a card because it does so much: it gives vampire ability (which returns damage dealt to owner as healing) and dots the creature. Because of this LS can be used in the following ways:
a poor man's creature 'infect' card. (the drawback is that the owner will be healed)
a poor man's 'lobotomize' card. (the drawback is that the owner will be healed)
a poor man's 'vampire ability' card. (the drawback is that the creature is infected)

It seems clear that Zanz felt (correctly) that a straight-up Vampire Ability card would be far too powerful. Vampire ability is powerful because it essentially doubles the power of a creature, like a permanent "Dive". To mitigate that power, he added the dot (and probably got the idea for the also-very-strange Voodoo Doll card at the same time).

Now, Antimatter (or AM for short) combined with this card is something special! A hypothetical "creature steal" would only allow you to take control of your opponents creature (which, oddly, is not a game mechanic in Elements, but which is found in most other TCGs.) But LS+AM is way better than a creature steal. Why? Because a) since the creature is a vampire, it's not only damaging your opponent but healing you, and b) because you don't control the creature, all shield effects are ignored.

#

Speaking of weird cards, I keep losing to Akebono because of Chimera. What ends up happening is that things are humming along, come turn 6 or 7 I can AM+LS perhaps 2 or 3 big creatures, but he has 5 or 6 total. But it's fine: the Dusk Shield is doing it's job and I have time, and Akebono's health is declining nicely. Then, he plays Chimera. All the damage is added together, which is a positive number. Then the Chimera whacks me to death, because it inherited Momentum from it's parents. All 3 times I've played him, each time I lost this way and didn't even have a chance to AM+LS the Chimera. Nasty!

If I didn't know any better I'd say that Chimera was designed to protect Akebono from this deck.  ^-^

P.S. Gemini is, I think, in the "Impossible" category. He starts PU'ing his 8/3 spiders with 8 turns left. I don't see a way around that. Each spider is only worth 26 points. If you use all 6 Liquimatters on spiders, you'll only do 156 points of damage, which is 44 short. Massive Dragons are 8/30. You basically have to luck out and get a massive dragon early, then get all your AM and LS cards, and then spam the spiders before turn 8. I don't think it can be done!  ???

Mainiak

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg375457#msg375457
« Reply #27 on: August 04, 2011, 01:28:01 pm »
P.S. Gemini is, I think, in the "Impossible" category. He starts PU'ing his 8/3 spiders with 8 turns left. I don't see a way around that. Each spider is only worth 26 points. If you use all 6 Liquimatters on spiders, you'll only do 156 points of damage, which is 44 short. Massive Dragons are 8/30. You basically have to luck out and get a massive dragon early, then get all your AM and LS cards, and then spam the spiders before turn 8. I don't think it can be done!  ???
He can be hard, but definetly not impossible and never ever a skip. His dragons came mostly early when I played him.

For me, Neptune is harder, as you need dragons/crawlers 2/2 (rare), 1/4 (hard in time) or even 0/6 which needs a lucky early AM/LS draw.

But since I don't know what "medium", "hard" a.s.o actually means (win %), I can't say Gemini is hard or medium.  ::)

Offline Jenkar

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg375461#msg375461
« Reply #28 on: August 04, 2011, 01:43:05 pm »
One thing to remember : gods use PU under 120 HP. They don't tend to copy LSed stuff.
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Offline pulli23

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg397353#msg397353
« Reply #29 on: September 22, 2011, 04:16:21 pm »
So.....

I tried using this deck, lost 2k cash and not a single victory. ALways it seems like the opponent doesn't have any creatures.. Or they spam creatures at once before I have towers. Is it normal to lose more than you earn?

Offline Pineapple

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg397360#msg397360
« Reply #30 on: September 22, 2011, 04:26:50 pm »
So.....

I tried using this deck, lost 2k cash and not a single victory. ALways it seems like the opponent doesn't have any creatures.. Or they spam creatures at once before I have towers. Is it normal to lose more than you earn?
Not electrum...But this seems like a streak of bad luck, since having 67 false gods in a row play like that is pretty weird. ._.

Offline pulli23

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg397362#msg397362
« Reply #31 on: September 22, 2011, 04:34:28 pm »
well lost 1.5k in total From 1.8k to 300 and stopped there to prevent bad luck streams at ai3.


Well more than half of the fgs were "hard/impossible", so I skipped those, only did 20 fg actually.. Take my last fg, morte:

Started with 3 condor, and 1 archangel. Then for the next turns it got 4 graveyards.. Destroyed 2 virusses... I antimattered/liquid shadowed the condors.. But I simply lost too much to all those "1's".. And then in 1 turn it suddenly played 2 dragons koing me.

Going to look for a more reliable fg farmer I guess.

Rember

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg397374#msg397374
« Reply #32 on: September 22, 2011, 05:01:36 pm »
well lost 1.5k in total From 1.8k to 300 and stopped there to prevent bad luck streams at ai3.


Well more than half of the fgs were "hard/impossible", so I skipped those, only did 20 fg actually.. Take my last fg, morte:

Started with 3 condor, and 1 archangel. Then for the next turns it got 4 graveyards.. Destroyed 2 virusses... I antimattered/liquid shadowed the condors.. But I simply lost too much to all those "1's".. And then in 1 turn it suddenly played 2 dragons koing me.

Going to look for a more reliable fg farmer I guess.
50 losses = 12 wins at 20% winrate. That should net you a few cards unless you're insanely unlucky (+500-1000 elec from the wins). The upped version with chaos powers has an easier time vs Morte, but the FGei thread has Morte at a 44% winrate with this version, which isn't bad. Maybe try some games on the trainer (www.elementsthegame.com/trainer) to get better acquainted with all the FGs and what to do vs them.

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg397584#msg397584
« Reply #33 on: September 23, 2011, 12:45:18 am »
Yeah it took me quite a few games and a bit of reading on the wiki: http://elementscommunity.org/wiki/decks/anti-false-god-decks/liquid-antimatter-unupped-fg-farmer/
Before I realized how to properly use the deck. I then made a new account and farmed with a starter darkness deck until I could sell all the dark cards not in this and use that together with earned electrum to buy Grabbix. I then farmed with that until I had 2500 electrum on top of the actual LA deck. I then farmed AI5 in the trainer and quickly got more and more experienced with the deck. I made sure to keep the LA wiki tab open at all times and kept going back to it until the FG list was engraved in my brain. I then made a PvP1 deck and farmed PvP1 when I got bored of FG with my -2000 score lol. I then got laughed at for my score as I won easily :3

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg402239#msg402239
« Reply #34 on: October 01, 2011, 06:20:28 pm »
nice deck. takes too much brain power for me to use;/

Offline pulli23

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Re: Unupped fg farmer! Liquid Antimatter 1.28 https://elementscommunity.org/forum/index.php?topic=17730.msg402337#msg402337
« Reply #35 on: October 01, 2011, 09:30:53 pm »
hmm I'm winning sometimes with this deck.. But really, how can morte be easy.. There are actually no targets for your combo.. Often I just end up with a rol + angel + 2 skellies.. ANd me having 18 poison stacks...

 

anything
blarg: