One of my favorite decks to play. Most people don't understand how the deck is supposed to work until halfway through the match, then realize they're screwed.
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This deck features:
1). Infinite damage redirect (tanking):
Rush SoFo and Gravity Pull one when it gets big to redirect creature damage, then use the SoFo to PC as often as possible. Prioritize quanta-producing structures over other permanents in general, but use common sense. SoFo can also be activated to increase its life by 15
without necessarily destroying a permanent (just click Cancel).
2). Multipurpose CC/Buffs
*Gravity Pull is there to establish SoFo tank (see #1), but can also be used as a form of CC.
*Rage Potion is a buff that can be used to lower SoFo's life below its self-destruct threshold, thereby giving it the opportunity to PC once more as well as giving it +5 attack; obviously Rage Potion can also be used to CC.
3).
Lots of PC
By using SoFo + Gravity Pull to tank incoming damage (see #1), the SoFo tank can PC nearly once every turn. When possible, CC (or refrain from CC'ing) your opponent's creatures to maintain approximately 15 incoming damage per turn, thereby regulating your SoFo's life to keep it consistently below self-destruct threshold. It should also go without saying that there are 3 other SoFo's in the deck, and that every SoFo can PC 3 times before it self-destructs (4 times if you use a Rage Potion on it, see #2).