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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rl 5rn 5rn 5rp 5rp 5rp 5rp 5rp 5rp 5rq 5rq 5rq 5rq 5rq 5rq 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 621 621 622 622 622 622 8pl
Something I've been working on. It's a bit expensive to make, but you can do it without any upgraded or rare cards. It seems to handle Level 5s okay; the only problem is permanent control.
The strategy is pretty basic; get Scarabs out and Fractal them. Quint Scarabs so that new ones put into play have plenty of health to survive Rain of Fires, Thunderstorms, and Lightnings. Chain Dim Shields and sundials to keep yourself alive, and eat creatures with Scarabs. The deck works better if you have Eternity, Turquoise Nymphs, or Pharaohs. I think with upgraded Hourglasses and Scarabs, this could be a very strong deck.
The thing I'm not sure on is the amounts of cards. I added more time pillars, because I found myself needing plenty of time quanta once I had started Fractaling Scarabs. Any advice on that?