after seeing the word 'charge' on the title, i figured that this would be a deathstalker deck with momentum... but guess not.
i'd switch the bonds to heals. bonds are not so great in rush decks. yes, you would get tons of scorpions, but the chances are the game would be already in your favor once you get out about 10 scorpions. after that, the game is likely to end in one or two turns. if you have a feral bond out, you would heal 20 hp. you can heal the exact same for a much lower cost with heal.