So mono aether is great and all, but it fails to two things:
---Pillar denial
---Permanent control
(and depending on the deck, it may not have that much damage).
This deck is supposed to remedy those two faults. Basically you play your towers and if the opponent went first and they have earth towers you only play 1. If you go first and they have time mark you may want to play it safe and only use one anyway. This way next turn you can protect your towers and they can't deny you pillars. Then you're pretty much home free.
Or, if they have fire, darkness, or earth and gravity quantum, you protect your shields when you play them. This way they can't get around them.
Against FGs, it actually has a pretty good chance against Hermes, Rainbow, Seism, and (theoretically) Divine Glory. In addition to the normal FGs that can be beat by mono aether (Destiny, Paradox, Miracle, Incarnate). But it's harder to keep Rainbow, Miracle, and Paradox from miracling. You basically want to try and whittle them down to about 40 hp with a single dragon (maybe 2) and then finish them off by playing the rest all at once. Still though, the deck is mostly for pvp and I'm not recommending this as an upgraded FG farmer simply because there are better options. It's just fun for a change up when your normal farmer is sucking.
Obviously it loses to decks with massive healing (that are bigger than you). Also you may not be lucky enough and have to break the chain of PAd shields.
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