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Nume

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg221390#msg221390
« Reply #192 on: December 10, 2010, 11:50:38 pm »
I actually think the nerf will hurt this version much less than the SoG version. This one is made to be efficient at getting the necessary quanta and cards ASAP so the extra cost is unlikely to really matter much, especially only playing the beatable FGs. The SoG version uses more quanta and produces less, and most people play the harder fgs with it, so it will probably be hurt some by the nerf. I think both will still remain popular decks though.

xilirius

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg222828#msg222828
« Reply #193 on: December 12, 2010, 01:11:36 pm »
Thanks to this deck i finally can afford what ever i want  :D

So far my experience, i skip everytime Rainbow and Dream Catcher to much luck based and I am not lucky ^^, I kill Ferox, Gemini and Decay more often than these 2.

The only bad thing is the skiping especially for a unlucky guy like me who meets the invincible gods way to often in a row :D


xili

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg222883#msg222883
« Reply #194 on: December 12, 2010, 02:56:14 pm »
@xilirius, if u don't like skipping, i suggest u use the money u get from using this deck to either make the "CC? Why bother?" deck, or the puppychow FGbow (both can be found in the upped FG deck archive)

zse

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg222941#msg222941
« Reply #195 on: December 12, 2010, 04:31:21 pm »
@xilirius, if u don't like skipping, i suggest u use the money u get from using this deck to either make the "CC? Why bother?" deck, or the puppychow FGbow (both can be found in the upped FG deck archive)
If you don't like skipping, then put in 4x SoG & Miracle and just STOP SKIPPING. Using CCWB deck forces you to skip more FGs than using that "Life-gain version" of Hope/RoL.

Octane is the only FG that is impossible to win with Hope/RoL, Hermes and Ferox being almost impossible. But that's only 3/24 worth skipping.

CCWB gets beaten every time by Dark Matter, Hermes and Rainbow, having also almost impossible FGs: Dream Catcher and Eternal Phoenix. 5/24 worth skipping.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg222948#msg222948
« Reply #196 on: December 12, 2010, 04:40:20 pm »
i play CCWB skipping only dark matter
and ironically, i beat rainbow almost every time
hermes will depend on my draws and his draws
and i never skip dream catcher and eternal phoenix... never...

I have used both heal SoG/hope and the CCWB, CCWB gives me a lower lose rate

zse

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg223099#msg223099
« Reply #197 on: December 12, 2010, 07:41:21 pm »
i play CCWB skipping only dark matter
and ironically, i beat rainbow almost every time
hermes will depend on my draws and his draws
and i never skip dream catcher and eternal phoenix... never...

I have used both heal SoG/hope and the CCWB, CCWB gives me a lower lose rate
If that's true, then you're not playing with Original Version of CCWB, or you're much better player than all others. Everyone (to my knowledge) that has posted their stats with CCWB have really poor success on those 5 FGs. Players included Amilir, The Emperor, Averam, Wushu, Mahon and zse.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg223210#msg223210
« Reply #198 on: December 12, 2010, 09:52:38 pm »
Yep, u r right, i am a much better player than those ppl
 :P
JK
yeah, i am using a different variation, but it's still basically the same deck, with a couple of tweaks
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7dq 7dq 7gp 7gp 7k2 7n3 7q5 7q5 80h 80h 80i

freezekougra

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg236897#msg236897
« Reply #199 on: December 31, 2010, 07:03:21 am »
this is a nice deck
i started with only 5 upped cards(ray of light) and 1 unupped photon and even then it was decent
i was able to beat gemini 2/3 times, so its not that hard...but i guess if you're factoring in time, then it isn't worth waiting for the phase shields to go away

Offline jumpoffduck

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg236902#msg236902
« Reply #200 on: December 31, 2010, 07:18:42 am »
If that's true, then you're not playing with Original Version of CCWB, or you're much better player than all others. Everyone (to my knowledge) that has posted their stats with CCWB have really poor success on those 5 FGs. Players included Amilir, The Emperor, Averam, Wushu, Mahon and zse.
From Amilir's OP:
Eternal Phoenix:  Difficult  3/3
Probably better than you think.  Sure, lots of explosions and damage, but the disparity between ruby dragon and minor phoenix is good for antimatter, and if you can keep a permafrost out for even a few turns you'll buy a lot of time.  FFQ/Lava destroyer, just play whatever you have first and get that damage GOING.  Draw what you can.

Though it is true that the other 4 are a pain :)

abcdef

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg243823#msg243823
« Reply #201 on: January 09, 2011, 08:34:38 am »
lol this deck looks pretty good but sorry unable to use as I'd never find the rare weapon needed.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg244254#msg244254
« Reply #202 on: January 10, 2011, 12:38:38 am »
@abcdef, I would recommend farming T50 to get the 3 rares. It doesn't take very long to get all of the rares that way.

I would recommend choosing a deck from here:
http://elementscommunity.org/forum/index.php/topic,11026.0.html (http://elementscommunity.org/forum/index.php/topic,11026.0.html)
or from the ttw study:
http://elementscommunity.org/forum/index.php/topic,17903.0.html (http://elementscommunity.org/forum/index.php/topic,17903.0.html)

Imho, I would farm T50 until I got an partially-upped deck (with rares), and then switch to False Gods.

Good Luck!

Btw, I recently got a light nymph! ;D  Does anyone have any ideas of how to incorporate it into this deck?

Alyzia

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg245074#msg245074
« Reply #203 on: January 11, 2011, 01:07:00 pm »
I also have a light nymph, and am extremely proud of her so that I'd love to make use of her powers which on first glance seem to fit in well with the deck... however, I'm not sure she'd really contribute enough to replace one of my two shards by her:

- As fighter, she's worthless (after her nerf -- before, she was be well worth her salt)
- As restorer of lobotomized rays, I assume she's worthless as she would be targeted with higher priority (can anyone confirm?)
- As accelerator of light generation, she's only beneficial if you already have several dragons on the field (so your light machinery is in good shape already) and she costs about as much to play and use her as an entire further dragon. Might help you in some situations perhaps, but in many others she'll only clutter up your hand
- As optimizer of space-usage, she can of course allow you to use dragons in slots where you'd otherwise have photons. Against the healing gods, it could sometimes be of use , and Neptune's inundation is of course a great challenge to space. So you'd sacrifice efficiency against some (including easier) gods to gain a foothold against more difficult ones.
- As healer she can give you 10 HP for 3 light. However, unless you have already won and go for elemental mastery, you won't want to lightly squander your light. Still, she can heal you as much as two shards of course and together with the above might make her viable. However, I'm still not convinced.

I would appreciate an analysis by a more experienced player than me though.

 

blarg: