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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg218260#msg218260
« Reply #180 on: December 06, 2010, 09:08:35 pm »
u get in about 40 games in an hour, give or take (with some of them being skips)
about half of the gods are skipped, so about 20 games are immediate losses, and then u have about 60% win rate with the rest, so 20(0.6), which is 12 games won, and 28 games lost
with the SoG, the win rate is about 70%, but u have about 10% less games played, so 36 games
with 50% of them skipped, that leaves about 18 games, with 70% of them won, so about 12 wins as well, but only 24 losses...
but the score differs, in the non-SoG version u lose 28 games, in the SoG version u lose less, which means a better score

It's a tiny difference, and the math here isn't completely correct, but yeah, you lose about 4 less games an hour, not that much of a difference, but it's there

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220168#msg220168
« Reply #181 on: December 09, 2010, 01:03:31 pm »
In my experience, Elidnis is a major roadblock.  Unless he gets a very bad draw, he'll pull around 10-12 dragons' worth of healing near the end, factoring in his jade shield.  You really can't put more than ten Rays of Light on the board or you risk not being able to overpower his healing.  I've yet to beat him - using around 12 RoL each game - and I had good draws.

IMO, playable but very slow even if you win.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220411#msg220411
« Reply #182 on: December 09, 2010, 08:02:56 pm »
elidnis is annoying, but it's actually not that bad, at least not for me, as i do get very good draws

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220568#msg220568
« Reply #183 on: December 09, 2010, 11:58:47 pm »
I'm actually having very little success with this deck.  I end up skipping so many false gods that I've been hemorrhaging money and score... even against the supposedly "easy" gods.  And yes, I am playing each one correctly... and no, I haven't had repeated awful draws.

At this point I'm favoring the notion of relegating this deck to PvP and going back to my trusty Puppychow rainbow.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220595#msg220595
« Reply #184 on: December 10, 2010, 12:26:46 am »
what version are u using?

this version will give u a lot more wins (even against hard/harder gods, i have beaten neptune and scorpio 2 out 3 or 4 times)
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220882#msg220882
« Reply #185 on: December 10, 2010, 07:43:30 am »
I'm actually having very little success with this deck.  I end up skipping so many false gods that I've been hemorrhaging money and score... even against the supposedly "easy" gods.  And yes, I am playing each one correctly... and no, I haven't had repeated awful draws.

At this point I'm favoring the notion of relegating this deck to PvP and going back to my trusty Puppychow rainbow.
This is an upped card farming deck.  It is not a winning deck.  You are supposed to skip many gods.  Dream Catcher, Chaos Lord, and Rainbow are not easy...at least not for me (I don't know why they are in the easy/playable section).  I rather play Decay, Eternal Phoenix, and Ferox.  Neptune is possible, but it largely depends on luck and you need to leave the seventh spot open for a dragon.  I have beat him, but he is not worth it.

If you get the starting hands, then some FG's are automatic wins: DG, Destiny, Incarnate, Paradox, FQ, and Osiris.  If you are constantly losing against these FG's with good draws, then you are doing something horribly wrong.

If you have such tremendous success farming, then please post your stats for review.
I have not kept official stats.  However, I can tell you this.  My losses have sky-rocketed. When I farm with this deck, I can sometime lose a lot of electrum in a short bit of time, remain constant, or even gain electrum.  It depends on luck.  However, I ultimately gain upped cards this way.  I have won ~120 upped cards with decks in a short amount of time.

As Seravy said, this deck is about efficiency in winning upped cards.  It will not increase your score.  You will also lose a ton of electum at times depending on luck.

Nonetheless, you will gain upped cards in a very efficient manner.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220959#msg220959
« Reply #186 on: December 10, 2010, 11:05:45 am »
also, if u can afford a /fg tainbow why use this deck...

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg220983#msg220983
« Reply #187 on: December 10, 2010, 12:43:35 pm »
also, if u can afford a /fg tainbow why use this deck...
Games with FG-rainbows are often much slower than with RoL/Hope. When this deck sees a good match-up, it wins quickly. Since you know which match-ups are bad, you can simply skip past those ones and selectively play the games that you have the best chances of winning.

Hence, RoL/Hope is one of the more efficient ways to farm for :electrum/upped cards. (On that note, FG-Voodoo decks have an even lower win rate, but games won/lost are even faster.)
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg221345#msg221345
« Reply #188 on: December 10, 2010, 10:32:57 pm »
today i went though 100 loses and 6 wins no cards..... …………… wtf ussally i win like 30 cards in like 20 wins

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg221353#msg221353
« Reply #189 on: December 10, 2010, 10:42:16 pm »
Stuff happens RNG is annoying like that
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg221359#msg221359
« Reply #190 on: December 10, 2010, 10:47:29 pm »
So...
How much is the fractal nerf going to hurt this anyways?

1 turn slower?

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg221361#msg221361
« Reply #191 on: December 10, 2010, 10:50:25 pm »
So...
How much is the fractal nerf going to hurt this anyways?

1 turn slower?
Maybe.  I messed around with it in the trainer and it honestly didn't seem to make much of a difference; realistically it just made it seem as if you were getting a worse start more often (note that a bad start by no means requires that you lose, however).
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