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Hidro444

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg184867#msg184867
« Reply #120 on: October 26, 2010, 01:38:34 am »
Ok, I randomly feel like writing a quick guide for Miracle and Paradox.

Miracle
'''''''''''''
Play like normal until you are doing about 20 to 23 damage from RoLs and Electro, then if you have it out, fractal a light dragon for a quick kill.

Paradox
''''''''''''''

Super Easy.

Build up RoL force while lobotomizing his Rays of Light. If you go for the Deja Vus he will get enough quanta to play miracle. make sure you have a high Hope damage absorbtion, because he will PU your light dragons and use blessing. Electrocutor early is VERY important.

Offline Jangoo

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg186092#msg186092
« Reply #121 on: October 27, 2010, 02:43:46 pm »
I know that Rol/Hope can beat every god except octane with a different deck build, but that's not the point of farming false gods. If you want the best possible electrum/hour, you MUST skip the gods listed. There is no reason to play against gods that give you a less than 50% win rate if you are going for the electrum, and this is especially true if that'd mean adding more cards to the deck that further slows it down (Shard of Gratitude) to actually get that near 50% win rate.

Yes, Rainbow decks get a much higher win rate, and a much lower electrum/hour because
-They are slower. Much slower. Especially time rainbows that have the best win rates. The time it takes to finish a game using those decks is twice (30-40 card speed rainbows) to four-six times (40-60 card time rainbows).
-Unlike Rol/Hope where a low amount of strategy is needed, with those decks, you need to pay much more attention, which results in slower play, and getting tired faster. It also increases the chance of making mistakes.
-When playing a rainbow deck, you don't know in advance which games you'll win or lose. You have to play all games (except the ones against divine glory and dark matter, those are usually impossible with a rainbow deck, not counting extreme luck, like the god not drawing towers for 15 straight turns). In case of this deck, you can give up/skip most of the losing games before playing them (or at worst case, on turn 2-3).
While playing with a rainbow deck, you spend about 40% of your time playing games you end up losing. When playing Rol/Hope, you spend about 10% on such games, and another 5-10% on skipping on the first 1-3 turns, so less time is lost. If you add this together with the deck speed difference, the end result is winning about 3 times as many games during the same amount of time as when playing a rainbow.

What I wanted to say originally : Replacing half of the towers with pendulums (which was also mentioned by someone above), is recommended. It makes Seism much easier, and it also helps against Dream Catcher, which is already 2 out of the 12 gods you can play.
My point was that even if adding 4x SoG to Hope/RoL deck makes it a bit slower - average game takes 4,5 min instead of 4 min - the boost for win% makes it really worth it, for me at least. I think that with the little slower version you'd actually win more electrum/hour due to 2 facts: 1) more HP when you win means more electrum; 2) better win% means more wins and less electrum lost on skipping. But these things are just our opinions and preferences on different styles, I think neither one of us has it 100% correct here. Only one thing is certain - this topic is great and I thank you Seravy for starting it.
You guys could always just calculate your FGei's (http://elementscommunity.org/forum/index.php/topic,14626.0.html) and know for sure.

Approaches like skipping certain gods (instant loss on the record) would just become part of the individual
gamers strategy, just like preferring more SoGs, less Electrocutors etc. ... as long as it really does anything for
the elec/h - performance, the FGei (http://elementscommunity.org/forum/index.php/topic,14626.0.html) will show it.


dylanthebest

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg195751#msg195751
« Reply #122 on: November 07, 2010, 01:13:32 pm »
what about replacing the aether towers with light pendulums?

Offline pikachufan2164

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg195772#msg195772
« Reply #123 on: November 07, 2010, 01:49:47 pm »
what about replacing the aether towers with light pendulums?
Not worth it -- you need the :aether quanta to come out as quickly as possible for Fractal, and having Light Pendulums slows you down.
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg197889#msg197889
« Reply #124 on: November 10, 2010, 05:05:22 am »
IS this just for FGs? Works pretty well overall IMO.

Offline pikachufan2164

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg197901#msg197901
« Reply #125 on: November 10, 2010, 05:29:51 am »
IS this just for FGs? Works pretty well overall IMO.
It should work for AI5, but why bother when you can farm FGs effectively with this deck?
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg200011#msg200011
« Reply #126 on: November 13, 2010, 04:40:49 am »
does this deck work without upgraded pillars and fractals?

Colossus

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg200035#msg200035
« Reply #127 on: November 13, 2010, 05:33:01 am »
does this deck work without upgraded pillars and fractals?
Yes it does, the only cards you need upgraded are the ROL's. I personally know this cause that's what I started with. I then won a few games and started upgrading the deck after selling cards I won.

So yes, you can do it without the pillars and fractals upped.

Nume

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg200063#msg200063
« Reply #128 on: November 13, 2010, 06:23:53 am »
Yeah thats why rol/hope is often considered the best starter FG deck for after you can afford a few upgrades. Once you have 6 rols, you can start using it, and since it farms electrum about as fast if not faster than any other you can quickly upgrade the whole deck.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg203302#msg203302
« Reply #129 on: November 18, 2010, 12:07:29 am »
this is should rly be in the unupped deck archive for false gods, since this works almost as well with just the 6 RoL being upped...

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204082#msg204082
« Reply #130 on: November 18, 2010, 11:01:12 pm »
woooo... just had a funny win against incarnate
i didn't have my lobo until pretty late, but i held on with my RoLs and fractals, and after a plague by his viruses, he filled his entire slots for creatures... (he had 2 bone yards out)
so no more viruses, and all the blood suckers were lobo'ed a bit later, after i finally got the lobo...

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204292#msg204292
« Reply #131 on: November 19, 2010, 03:24:37 am »
I finally got this and am about to try it out. Thanks for the deck.

 

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