*Author

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204298#msg204298
« Reply #132 on: November 19, 2010, 03:44:40 am »
I finally got this and am about to try it out. Thanks for the deck.
How'd it go? Which version did you use also?

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204548#msg204548
« Reply #133 on: November 19, 2010, 02:53:42 pm »
speaking of versions, i find it much easier to use with one or two shard of gratitude

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204590#msg204590
« Reply #134 on: November 19, 2010, 04:38:14 pm »
speaking of versions, i find it much easier to use with one or two shard of gratitude
I use a four shard version myself, which is why I asked him which one he is using. I've also tested a luciferin/miracle version out also. Rol/hope only has so many variations, but each one is just a bit different in win percentage that you have to ask.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204726#msg204726
« Reply #135 on: November 19, 2010, 09:41:48 pm »
speaking of versions, i find it much easier to use with one or two shard of gratitude
I use a four shard version myself, which is why I asked him which one he is using. I've also tested a luciferin/miracle version out also. Rol/hope only has so many variations, but each one is just a bit different in win percentage that you have to ask.
i dont care much about win rate, i am farming fg to upgrade all my cards...

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204814#msg204814
« Reply #136 on: November 19, 2010, 11:46:08 pm »
i dont care much about win rate, i am farming fg to upgrade all my cards...
It's been said at least once in this thread, the 4 shard version with miracle in it can improve your win percentage in a few battles drastically, making it easy and still quick to farm False God's to upgrade your cards.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204822#msg204822
« Reply #137 on: November 19, 2010, 11:51:50 pm »
probably, but i like to have my matches quick to get more spins...

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204828#msg204828
« Reply #138 on: November 19, 2010, 11:56:35 pm »
So you'd sacrifice a greater win percentage for a match to be a turn, maybe a few turns faster? That's like 30 seconds to at most 2 minutes longer for most games. So in a 60 minute period, you might get one or two fewer games, but have a higher chance of winning more of those games, which equal more spins.

Offline nerd1

  • Hero Member
  • *****
  • Posts: 1137
  • Country: us
  • Reputation Power: 15
  • nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.
  • kind of active
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204835#msg204835
« Reply #139 on: November 20, 2010, 12:05:39 am »
kind of pointless, because this deck is on the wiki... not to mention i just added the SoGs as an extra card, because i feel 31 cards is the best number.
The laziest elements player this side of one thousand posts.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204879#msg204879
« Reply #140 on: November 20, 2010, 01:11:26 am »
So you'd sacrifice a greater win percentage for a match to be a turn, maybe a few turns faster? That's like 30 seconds to at most 2 minutes longer for most games. So in a 60 minute period, you might get one or two fewer games, but have a higher chance of winning more of those games, which equal more spins.
i don't feel like modifying much right now...
i can (yay for 10 men, allowed me to farm up 6 shards), but i just don't want to, at least not yet...
i will most likely... in the future

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204892#msg204892
« Reply #141 on: November 20, 2010, 01:27:50 am »
i don't feel like modifying much right now...
i can (yay for 10 men, allowed me to farm up 6 shards), but i just don't want to, at least not yet...
i will most likely... in the future
I was curious is all. I personally think a small modification would give you more upgraded cards because you could win more matches. Yet, it's all personalization and your choice in the end.

Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204909#msg204909
« Reply #142 on: November 20, 2010, 02:02:47 am »
another reason why i don't modify it is because i don't quite know what variation u r talking about...

Colossus

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg204912#msg204912
« Reply #143 on: November 20, 2010, 02:05:35 am »
Quote from another topic
hi lovers.

which variant of RoL/Hope works the best for you? :-\
This. 4x SoG, Luciferase, IMiracle, 3x Hope and 3x Elector.
Code: [Select]
6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k2 7k3 7k4 7k4 7k4 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80iIn 1.24 50% win rate on 400 games, 59% wins were EM.
>66% win rate against Destiny, Divine Glory, Fire Queen, Incarnate, Miracle, Paradox, Neptune (7)
>50% Elidnis, Gemini, Morte, Obliterator, Osiris, Seism (6)
>33% Chaos Lord, Scorpio, Decay, Dream Cather, Rainbow (5)
<33% Dark Matter, Eternal Phoenix, Ferox, Graviton (4)
0% Hermes and Octane (2)
That one is what I stared with. I now use a different variation that I like a lot more, I didn't like needing the miracle or luciferin either.

 

blarg: