Time has great sinergy with devourers, but just putting up a dark deck with time mark and some reverse time sounded bad to me, even if working, so i tried the oposite...and this is what i came up with
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q6 7q6 7q6 7q6 7q8 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 8pt
Tactic:Very simply: wait for your devourers to come in play, then rewind enemy creatures. If the situation looks safe play your dragons, if it doesnt play them anyway trying a rush
.
If your opponent is a duo/mono deck will suffer a lost from devourers + rewind, slowing all his card play. If rainbow wont suffer so much but rewinding an expensive creature often means not seeing it anymore, until later in the game. But in the end against rainbow devourers will be only a waste of cards.
Problem is the time to wait for your dark side to come in play (sounds good..
) and to save dragons' lives. The most fights are decided by good use of steals.
Improvements: - having time as quanta make me thought about a bigger deck with hastening, more dragons and even some dark tower and siphoon life. Problem is that having 2 different kinds of pillars will make things really complicated, while basing your dark play on devourers needs a small deck. I think that maybe a 36 or so cards deck...
- probably instead of 5 rewind + 4 dragons + 1 eternity you can play 3 rewind + 5 dragons + 2 eternities
Here one sample situation, a winning one just because i stole all quantum towers. In opponent's hand there's a devourer than made me mad in the early game eating my dark quantums: it was painful but i get rid of it
Enjoy