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turin

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7359#msg7359
« on: December 15, 2009, 10:10:05 pm »
Time has great sinergy with devourers, but just putting up a dark deck with time mark and some reverse time sounded bad to me, even if working, so i tried the oposite...and this is what i came up with

Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q6 7q6 7q6 7q6 7q8 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 8pt


Tactic:
Very simply: wait for your devourers to come in play, then rewind enemy creatures. If the situation looks safe play your dragons, if it doesnt play them anyway trying a rush ;).
If your opponent is a duo/mono deck will suffer a lost from devourers + rewind, slowing all his card play. If rainbow wont suffer so much but rewinding an expensive creature often means not seeing it anymore, until later in the game. But in the end against rainbow devourers will be only a waste of cards.
Problem is the time to wait for your dark side to come in play (sounds good..:D) and to save dragons' lives. The most fights are decided by good use of steals.

Improvements:
 - having time as quanta make me thought about a bigger deck with hastening, more dragons and even some dark tower and siphoon life. Problem is that having 2 different kinds of pillars will make things really complicated, while basing your dark play on devourers needs a small deck. I think that maybe a 36 or so cards deck...
 - probably instead of 5 rewind + 4 dragons + 1 eternity you can play 3 rewind + 5 dragons + 2 eternities

Here one sample situation, a winning one just because i stole all quantum towers. In opponent's hand there's a devourer than made me mad in the early game eating my dark quantums: it was painful but i get rid of it


Enjoy


« Last Edit: June 12, 2012, 11:52:11 pm by willng3 »

zakal

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7360#msg7360
« Reply #1 on: December 15, 2009, 10:10:05 pm »

Sounds like an interesting concept.  Did you mean to post a list/screenshot of the cards though?

turin

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7526#msg7526
« Reply #2 on: December 15, 2009, 10:10:06 pm »

Sounds like an interesting concept.  Did you mean to post a list/screenshot of the cards though?
i DID posted a screenshot: try to refresh page

Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7527#msg7527
« Reply #3 on: December 15, 2009, 10:10:06 pm »

Sounds like an interesting concept.  Did you mean to post a list/screenshot of the cards though?
i DID posted a screenshot: try to refresh page
When zakal was viewing the page, the images weren't showing up because the host site was down for a short while.

midg3333

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7528#msg7528
« Reply #4 on: December 15, 2009, 10:10:06 pm »

I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective  ???

Scaredgirl

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7529#msg7529
« Reply #5 on: December 15, 2009, 10:10:06 pm »

I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective  ???
THIS is exactly why this deck is not effective.

The awesomeness of Pests is based on getting them out on turn 1 or 2. This deck cannot do that.

Mostly Darkness cards, Mark of Time and 6 x Rewind would be much more effective.

turin

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7530#msg7530
« Reply #6 on: December 15, 2009, 10:10:06 pm »

I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective  ???
THIS is exactly why this deck is not effective.

The awesomeness of Pests is based on getting them out on turn 1 or 2. This deck cannot do that.

Mostly Darkness cards, Mark of Time and 6 x Rewind would be much more effective.
Yep, that's the problem.

It's not resolved by a dark deck with rewinds unless you abuse on steals to get enemy towers: i said i didnt liked that mirror deck because in both cases mono-dark proved to be more effective, at least this version was more fun ;). And against rainbow eternity can be scary good, because rainbow decks tend to have steals and no explosions, allowing you to re-steal it (and you have more of them :P). Problem is when you have eternity up and face a pulv...:S


Scaredgirl

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7531#msg7531
« Reply #7 on: December 15, 2009, 10:10:06 pm »

I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective  ???
THIS is exactly why this deck is not effective.

The awesomeness of Pests is based on getting them out on turn 1 or 2. This deck cannot do that.

Mostly Darkness cards, Mark of Time and 6 x Rewind would be much more effective.
Yep, that's the problem.

It's not resolved by a dark deck with rewinds unless you abuse on steals to get enemy towers: i said i didnt liked that mirror deck because in both cases mono-dark proved to be more effective, at least this version was more fun ;). And against rainbow eternity can be scary good, because rainbow decks tend to have steals and no explosions, allowing you to re-steal it (and you have more of them :P). Problem is when you have eternity up and face a pulv...:S

Sure it is. All you need is 1-2 Towers and 1 Pest, and you will be able to play one on turn 1 or 2.

I fail to see how your version is more fun to play. Fun for me is when a deck works and I win most of the time. Maybe you just like the extra challenge that comes with playing a not-so-effective deck? :)

turin

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7532#msg7532
« Reply #8 on: December 15, 2009, 10:10:06 pm »

I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective  ???
THIS is exactly why this deck is not effective.

The awesomeness of Pests is based on getting them out on turn 1 or 2. This deck cannot do that.

Mostly Darkness cards, Mark of Time and 6 x Rewind would be much more effective.
Yep, that's the problem.

It's not resolved by a dark deck with rewinds unless you abuse on steals to get enemy towers: i said i didnt liked that mirror deck because in both cases mono-dark proved to be more effective, at least this version was more fun ;). And against rainbow eternity can be scary good, because rainbow decks tend to have steals and no explosions, allowing you to re-steal it (and you have more of them :P). Problem is when you have eternity up and face a pulv...:S

Sure it is. All you need is 1-2 Towers and 1 Pest, and you will be able to play one on turn 1 or 2.

I fail to see how your version is more fun to play. Fun for me is when a deck works and I win most of the time. Maybe you just like the extra challenge that comes with playing a not-so-effective deck? :)
Fun is create new situations, avoiding monotonous play. Having played a lot mono dark i tried to reverse the situation with only dark mark.
Fun=winning? BS. Obviously you have to have a chance to win, but the strongest deck isnt the funniest imo.

Scaredgirl

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Time/Darkness: the "Dark times" deck https://elementscommunity.org/forum/index.php?topic=777.msg7533#msg7533
« Reply #9 on: December 15, 2009, 10:10:06 pm »

Fun is create new situations, avoiding monotonous play. Having played a lot mono dark i tried to reverse the situation with only dark mark.
Fun=winning? BS. Obviously you have to have a chance to win, but the strongest deck isnt the funniest imo.
My point was that there is nothing especially fun in this deck. It doesn't bring anything new on the table and it basically just uses an old idea but swaps elements around. And the worst part is that it's not even very effective. Those Pests suck with so little quantum production and the whole deck is very one-dimensional and easy to counter.

A fun deck has to be either..

1. Fun to play
2. Effective (aka wins a lot)

For me this deck is neither. Maybe it is fun for you, I don't know. But lets see how much fun it is after 20+ matches when you see ineffective it really is.

 

blarg: