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PyroSikTh

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The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg229628#msg229628
« on: December 20, 2010, 11:22:01 pm »
I think this is my first post here, so forgive any mistakes.

I logged on earlier today to find some brand spanking new cards. Lurked around the forum a bit and noticed nobody had posted any decks. Well that's not on, so I made a deck in trainer and tested it out against AI3, after a few refinements, I bought the cards I needed and started testing in PVP1. After a few games under my belt, I feel it's time to throw up a deck using a couple new cards; Soul Catcher and Schrodinger's Cat...

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52q 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


So what do you think?

The cats go down as soon as possible and die, creating quanta from the Soul Catchers which allows you to play Vultures and Bone Walls. The cats continue to die, powering up the Vultures and Bone Walls further. Job done. It works fairly solidly against AI3, winning 90% of my games, and doing average in PVP1, about 50%.

What could I do to improve it's effectiveness?
« Last Edit: April 18, 2012, 08:19:05 pm by willng3 »

Nadrin

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg229691#msg229691
« Reply #1 on: December 21, 2010, 12:33:45 am »
interesting... will test later

Bloodthorn

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg229704#msg229704
« Reply #2 on: December 21, 2010, 12:55:12 am »
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ua 6ua 6ua 6ua 6ua 714 714 714 714 714 714 717 717 717 71b 71b 71b 71f 71f 71f 71f 71f
This is my deck for the cat, it works very well, especially because the skeletons add that much more damage. should work about as well un-upped, but not sure.

Only thing i could say is take out the arsenic and 1 cat to cut it down to 30, since its rare that i ever had more then 3 out at a time.

PyroSikTh

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg230044#msg230044
« Reply #3 on: December 21, 2010, 11:02:20 am »
I originally had a few Boneyards/Graveyards in it, but I decided that they didn't really add much to the deck. I suppose Arsenic doesn't really add much either, but it isn't half useful when shields start going down. I was tempted to squeeze in a few poisons for that very reason.

EDIT: After playing a few games this morning, I don't seem to be able to win with this deck, and I can't put my finger on it. It's possibly that it relies on so few cards to get out a perfect combo, it could possibly be that the key to it is really easy to dispatch of, I don't know, but I'm convinced it can work somehow...

EDIT2: Okay Bloodthorn, I've taken the unupped version of your deck and swapped out a Vulture for Arsenic (poison is just too good to pass up), and it's working better for me. It seems I underestimate the power of Skeletons :P

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52n 52n 52n 52q 52r 52r 52r 52v 52v 52v 52v 52v

Bloodthorn

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg230780#msg230780
« Reply #4 on: December 22, 2010, 06:50:30 am »
lol yeah, i didnt think skeleton's would do much either at first but after including them, they add a decent amount, if even for a short time. plus if mass CC is used or a fire shield, major fodder for the vultures

im glad my deck helped you out.

PyroSikTh

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg231402#msg231402
« Reply #5 on: December 23, 2010, 12:02:26 pm »
What would you advise the order of upgrading to be? Soul Catchers first to get as much Death Quanta as you can? Amethyst Pillars to get the Cats out on first turn? The Cats so that they're a bit more survivable?

BloodAngel

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg231431#msg231431
« Reply #6 on: December 23, 2010, 01:40:59 pm »
I'd go for the pillars,
The cats out in your first turn is a big adventage, it will reduce you TTW (turn to win) about one turn, and maybe even more.

Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg232496#msg232496
« Reply #7 on: December 25, 2010, 01:08:07 am »
excess death quanta, might want a couple of dragons in there

Offline Assassine

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Re: The Cat's Soul (New Card Testing) https://elementscommunity.org/forum/index.php?topic=18014.msg232692#msg232692
« Reply #8 on: December 25, 2010, 01:41:55 pm »
What about changing mark to darkness and tossing in 2 nightfalls? that would make the skeletons a lot more useful.

 

anything
blarg: PyroSikTh