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Offline fasp_3000Topic starter

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Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1234657#msg1234657
« on: June 03, 2016, 02:53:54 pm »
Just another good deck.  :time + :gravity

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"Por que você me pergunta? Perguntas não vão lhe mostrar... Que eu sou feito da terra... Do fogo, da água e do ar"
TRANSLATION:
"Why do you ask me? Questions will not show you... I'm made of earth...
of Fire, of water and air" - Raul Seixas

Offline omegareaper7

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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1235084#msg1235084
« Reply #1 on: June 09, 2016, 12:11:51 am »
Why is the random ghost in there? It isn't going to win you any games. Why do you have black holes, you aren't running a denial deck. If you are going to use pharaohs, you really need at least 4 and that is assuming 30 cards.  Single copy of turtle shield also doesn't help.

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Something like this would probably run a lot better.
« Last Edit: June 09, 2016, 12:32:41 am by omegareaper7 »
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Offline fasp_3000Topic starter

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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1235166#msg1235166
« Reply #2 on: June 10, 2016, 02:02:39 pm »

Why is the random ghost in there?
-Fast and Cheap DMG

It isn't going to win you any games.
-I get a lot of wins: ~90% AI3, ~40% AI4 and some games(~20%) against FGs...

Why do you have black holes, you aren't running a denial deck.
-no man... you're right, this is not at denial. The B-Holes is just a "healling resource".

If you are going to use pharaohs, you really need at least 4 and that is assuming 30 cards. 
-Do you at least tried to play using your deck before posting?
4 Pharaos is ok, i can handle it... but 5 Pharaos is over-cost. You need at least 13 T-Tower...
...what good have the creatures on hand if I can't put it on the field?

Single copy of turtle shield also doesn't help.
-Sometimes help, It is always good to have at least one in a T-Deck.
(1 Turn Stun = 50% DMG reduction)

And... Wtf do I need SoFo Whitout GraFor?   ?_?

How I'll use the Scrabs Skill without the Grav Quanta?
(4 pend = very low... I would be lucky to draw at least one in less than 5 turns)

What kind of fetish you have with the number 30?
You try to reduce all decks that I post for 30 cards ...
... This in espcial if you only have 30 cards will result in deck-out.
(Can't you see the 3xH-Glas?)

I tried to use your idea, but I had hard troubles to won even the AI3...
"Por que você me pergunta? Perguntas não vão lhe mostrar... Que eu sou feito da terra... Do fogo, da água e do ar"
TRANSLATION:
"Why do you ask me? Questions will not show you... I'm made of earth...
of Fire, of water and air" - Raul Seixas

Offline omegareaper7

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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1235170#msg1235170
« Reply #3 on: June 10, 2016, 05:18:15 pm »
You don't need fast damage, you are a control deck.

90% against ai3 really isn't remotely impressive, much less for upped decks. Nor is 40% for ai4 which unupped decks can do just as well

3-6 healing isn't a lot, which is what you are getting from a lot of decks. Its not worth the card space for that.

5 pharaohs is to make sure you draw them early. And your version has 3, 4 should be minimal for any REQUIRED card. And my version did have 14 quanta sources, not 13. Pendulums give quanta to, and much needed gravity quanta because focus is expensive.

Single copy cards are, again, useless. They do not change win rate. And an expensive shield isn't helping an already really slow deck. Gravity shield would be better since it works with scarabs so much better.

Focus is first and for most for permanent control. And if you have gravity pull, which you could easily drop 2 focuses for in my version, then you have even LESS need for a shield.
 
30 is optimal for a lot of decks. Less cards means you get what you need faster, and more often. Running more makes a deck needlessly worse more often then not.



Edit: Did a few games with each. Mine is faster on average, averaging less then 10 turns. Yours lost a game, and has several issues with draws. Such as hourglasses not seeing a lot of use, or black holes, and having to many pendulums make it so you have slow starts a lot easier.

Also, FYI, 14 pillars/pendulums in 30 cards means more then 16 in 40 cards.
« Last Edit: June 10, 2016, 05:35:04 pm by omegareaper7 »
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Offline Higurashi

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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1235172#msg1235172
« Reply #4 on: June 10, 2016, 07:33:41 pm »
There's two optimal ways of doing a deck that revolves around Pharaoh; stall and control. The latter tends to pack SoFo's and Gravy mark for cheap creature control and the removal of shields and some weapons because the goal of a control deck is to win one turn before the opponent. Gravity Forces don't do much for this archetype because it wins pretty fast with Shards of Readiness.

SoFo+GF works well with CC, but if your deck is too slow then you're going to need healing to survive the damage that gets past the combo. Nor does the combo provide enough quanta denial on its own in most cases, which is why you might as well run a SoFo-bow if you want to focus on this kind of different goal for the deck. If you want to run additional offence, then this is the archetype to do it in since it wins fast. It's a correct statement that making this deck type any larger than 30 cards is inviting a higher risk of bad draws and thus lowers your winrate and TTW (turns to win) over time.

When your deck aims to stall more, it will revolve more around the Eternity part of the deck and will require healing to survive. The most common way of doing this is with Light mark and Sanctuaries. You can see examples of this deck's success in War from Team Time. This deck can afford to go over 30 cards, though it still tends to be compact at around 34-36 cards. There's no benefit to going this route if you're farming AI since tens of thousands of games of testing has proven that speed trumps winrate for both score and card/electrum efficiency.

It's a correct statement that rushy offence like Ghosts hurt the winrate of this type of deck since it does nothing for its goal. A fat Gravy variant tries to do both strategies and is subsequently worse at both. That doesn't mean it's a bad deck, but it does mean it's not optimized.
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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1237802#msg1237802
« Reply #5 on: July 17, 2016, 04:36:13 pm »
Why is the random ghost in there? It isn't going to win you any games. Why do you have black holes, you aren't running a denial deck. If you are going to use pharaohs, you really need at least 4 and that is assuming 30 cards.  Single copy of turtle shield also doesn't help.

Dude, don't be so strict on types. After all, aren't CCGs supposed to improve our creativity to think out-of-the-box?
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Re: Time-Gravity / Upgradeed + Shards https://elementscommunity.org/forum/index.php?topic=62100.msg1241698#msg1241698
« Reply #6 on: August 19, 2016, 08:02:30 am »
The level of banter here is over nine thousand
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