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Offline pvpmisterTopic starter

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Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454309#msg454309
« on: January 29, 2012, 09:13:00 am »
I done some testing and heres a deck I made:
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52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uo 5uq 5uq 5uq 5uq 5ur 5us 5ut 8pt

Against halfbloods it works well and ALOT quicker than the mono aether. Tell me what you think :D
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Offline Pineapple

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Re: Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454311#msg454311
« Reply #1 on: January 29, 2012, 09:31:28 am »
Replace some less potent cards with more potent cards. For example, Poisons are not the most efficient cards deck-space-wise, the 4th Nightfall may be one too many, Bonewalls are a bit expensive quanta-wise without death effects, a 2-damage Drain Life isn't really helpful compared to Nightmare, and the Minor Vampire has got to go. I'd somehow incorporate 2 Steals into the deck, along with another Dusk Mantle if you're taking out the Bonewall.

I do like the idea of insane poison through Deathstalkers and not-so-insane-but-harder-to-counter poison through Poisons, though.

Offline pvpmisterTopic starter

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Re: Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454313#msg454313
« Reply #2 on: January 29, 2012, 09:42:14 am »
Replace some less potent cards with more potent cards. For example, Poisons are not the most efficient cards deck-space-wise, the 4th Nightfall may be one too many, Bonewalls are a bit expensive quanta-wise without death effects, a 2-damage Drain Life isn't really helpful compared to Nightmare, and the Minor Vampire has got to go. I'd somehow incorporate 2 Steals into the deck, along with another Dusk Mantle if you're taking out the Bonewall.

I do like the idea of insane poison through Deathstalkers and not-so-insane-but-harder-to-counter poison through Poisons, though.
Thanks for the help. THis is my new deck-
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52k 52k 52l 52l 52o 52o 52p 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uo 5uo 5up 5up 5uq 5uq 5uq 5uq 8pt
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Offline Pineapple

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Re: Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454316#msg454316
« Reply #3 on: January 29, 2012, 09:54:07 am »
Actually, I would replace the Vultures, Skull Shield, and Plague with more poisons (and an arsenic). Vultures are a bit too expensive (compared to poisons), and require two deaths to match the damage-per-turn of poisons. Skull Shields, on the other hand, may become dead draws with your 2 Dusk Mantles and 2 Steals (which you can and should usually only use on shields). Plague is okay, I've just never liked it ^^; Also, I've noticed that you haven't changed the quanta distribution; does the deck still work with the quanta given?

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Re: Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454317#msg454317
« Reply #4 on: January 29, 2012, 09:54:36 am »
Replace some less potent cards with more potent cards. For example, Poisons are not the most efficient cards deck-space-wise, the 4th Nightfall may be one too many, Bonewalls are a bit expensive quanta-wise without death effects, a 2-damage Drain Life isn't really helpful compared to Nightmare, and the Minor Vampire has got to go. I'd somehow incorporate 2 Steals into the deck, along with another Dusk Mantle if you're taking out the Bonewall.

I do like the idea of insane poison through Deathstalkers and not-so-insane-but-harder-to-counter poison through Poisons, though.
Thanks for the help. THis is my new deck
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52k 52k 52l 52l 52o 52o 52p 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uo 5uo 5up 5up 5uq 5uq 5uq 5uq 8pt

Hmmm, you have 2 dusk and 2 skull shields, 4 bonewalls may be way better.But with that change you will need more quanta, so -2 vultures +2 pillars and -2 pendulums +2 pillars.Also -2 poisons +2 Arsenics or if you don't have Arsenic, Vampire Stiletto.
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Re: Nightstalker [Darkness] [Death] https://elementscommunity.org/forum/index.php?topic=36113.msg454327#msg454327
« Reply #5 on: January 29, 2012, 10:37:23 am »
***TRIALS RESPONSE***
All comments will assume you're playing versus Halfbloods with your 2nd deck.

I have to say, I like what you're trying to do here. Deathstalkers Nightfall is indeed a very potent combination. However, looking at it I don't think it has neither the speed nor the control and healing to deal with them reliantly. Also, 4 Shields is rather overkill.

As Death and Darkness seriously lack versatile, reliable stalling options the only option is to increase your damage output while sacrificing some of the control (note that the overwall winrate might decrease a little, but the wins will be faster thus your reward will increase). With that in mind, I would remmove the Plague, 2 Skull Shields and the Vultures and add a slew of Mummies with another Pillar. I would also switch 1 Nightfall for 1 more Dusk Shield.

Using this I got mixed results, better than with the original deck, but...
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52g 52g 52g 52g 52o 52o 52t 52t 52t 52t 52u 52u 52u 52u 52u 52u 542 542 542 542 542 542 5uo 5uo 5uo 5up 5up 5uq 5uq 5uq 8pt
Still not good enough

However, I felt that a stalling version would've given way better results, but that just couldn't be done with Death/Darkness.

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52q 52u 52u 52u 52u 52u 52u 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8pk

And then I saw the Light

Yeah, this i technichally not as much of an improvement on your deck as a different one, but I figured I should post it as well, due to the fact that it keeps the Deathstalker theme and that it yields considerably better results against Halfbloods. The only thing I regret are the new vulnerability to Reverse times, but that is offset by the bigger resistance to shields and the nice Stalling. However, as unupgraded vs Halfbloods is hard, most of the games are really close and the winner is only 1 turn of damage to losing.
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