I have been enjoying Pharaohs with SoR for a while with this deck:
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so i thought i would give "The Pharaoh's Curse" a try... and i wish it had worked better for me, because I love the premice and idea... my findings were:
Pharaoh's Curse:
- 2nd turn Pharaoh is common, but in order to ready it the same turn you need 3/8 pillar/pends on 1st turn (3 mummy, 1 RW, 3 SoR). This did not happen often at all, so turn 3 was more likely, turn 4 usual.
- required 3 card combo
- needed SoR on scarabs to use their ability, where it could be used on Pharaoh as an extra 2xScarab, so harder to catch up creature heavy deck (in my experience)
other deck (I called it Ready, Set, Pharaoh)
- Most likely draw hand is 1 SoR, 1 Phar, 5 pill / pend.. then a pill/pend next turn... this gives phar + ready 2nd turn (almost always) or phar 2nd turn, ready 3rd turn (very likely). (2nd turn ready phar = 5 play quanta + 5 on turn + 1 from mark + 1 pillar played turn 2 = 12 (11 time 1 grav = 9time phar + 2 time, 1grav SoR.)
- 2 card combo
- mark and pends provide for scarab food quanta
- GF can either kill large / early creatures, or use fat scarabs as buffers.
I love the idea of a mum/RW deck, but i think in practice the QI of decks like these need to be on the high side, because early combos and setups are more important than a late Pharaoh, when you already have a 7-10 swarm up and running.