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While you can't get out the damselflies first turn, they typically come out second turn, adrenalined, then you can spam stuffs. Save an adrenaline for a flying druidic staff (+20 healing!) but have at least 2 adrenalined Damselflies. Remember, 1 damselfly w/ adrenaline=4 air quanta. Play out FFQ's, spawn some fireflies for damage, win, hopefully EM by flying druidic staves (you want those out early so they heal before you attack with fireflies).