*Author

LifeLockable

  • Guest
The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343057#msg343057
« on: May 30, 2011, 05:51:59 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52i 52i 52i 52i 52i 52i 52n 52n 52n 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk


this deck is purly for fun....virus's for CC and RT on skeletons = good freaking time LOL

but I think this deck would work alot better upped
« Last Edit: April 18, 2012, 03:12:30 am by willng3 »

scottish

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343122#msg343122
« Reply #1 on: May 30, 2011, 10:07:39 am »
I think there are too much Soul catcher. You don't if you don't have big creatures, plagues whatever. But only Virus can destroy and make skeleton. 6 are not enough agains horde. One more ethernity to avoid last card syndrome.

LifeLockable

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343238#msg343238
« Reply #2 on: May 30, 2011, 03:38:18 pm »
soulcatchers...tere are many of them for two reasons...AI PC targeting and the fact that there arent any bone pillars

wavedash

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343347#msg343347
« Reply #3 on: May 30, 2011, 06:17:57 pm »
Replace all the Soul Catchers with Pillars, replace the Towers with Novas.

LifeLockable

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343457#msg343457
« Reply #4 on: May 30, 2011, 08:42:06 pm »
thats a great idea...thanks!

Tea is good

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343522#msg343522
« Reply #5 on: May 30, 2011, 10:26:55 pm »
+3 mummies, -3 boneyards perhaps. Mummies turn into pharaohs, or do damage, pharaohs lead to scarabs, which kill things, and do damage.

LifeLockable

  • Guest
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343584#msg343584
« Reply #6 on: May 31, 2011, 12:41:32 am »
meh if I wanted to run a pharoh deck I would....the theme of this deck is bringing things back to life....you know RT on skeletons...like I said this deck is for fun

Offline TheForbiddenOracle

  • Hero Member
  • *****
  • Posts: 1789
  • Country: cn
  • Reputation Power: 21
  • TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg343635#msg343635
« Reply #7 on: May 31, 2011, 01:41:17 am »
+3 mummies, -3 boneyards perhaps. Mummies turn into pharaohs, or do damage, pharaohs lead to scarabs, which kill things, and do damage.
There is no consistent :gravity quanta though

Offline unknown89089

  • Jr. Member
  • **
  • Posts: 116
  • Reputation Power: 2
  • unknown89089 is a Spark waiting for a buff.
  • Meh
Re: The Necromancer https://elementscommunity.org/forum/index.php?topic=26992.msg346965#msg346965
« Reply #8 on: June 06, 2011, 08:42:03 pm »
I think there are too much Soul catcher. You don't if you don't have big creatures, plagues whatever. But only Virus can destroy and make skeleton. 6 are not enough agains horde. One more ethernity to avoid last card syndrome.
Don't need two Eternities, because you have Rewinds, but I would recommend it so it isn't drawn too late, as it's pretty much the only defense.

 

anything
blarg: LifeLockable