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Offline rickerdTopic starter

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the miracle of the blessed dunes https://elementscommunity.org/forum/index.php?topic=35901.msg451537#msg451537
« on: January 22, 2012, 06:23:52 pm »
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5l8 5l8 5l8 5l8 5l8 5l8 5lf 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7k2 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 8pq


you'll probably think it sucks....
but it is able to beat ai 3
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Offline omegareaper7

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Re: the miracle of the blessed dunes https://elementscommunity.org/forum/index.php?topic=35901.msg451549#msg451549
« Reply #1 on: January 22, 2012, 06:52:29 pm »
It doesn't suck, but there are much better versions for ai3, i could see yours being good fun in pvp though.
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Re: the miracle of the blessed dunes https://elementscommunity.org/forum/index.php?topic=35901.msg451558#msg451558
« Reply #2 on: January 22, 2012, 07:05:48 pm »
Beating AI3 does not make it a good deck :P

You don't really need 4 improved miracles and 6 SoDs. Instead, I would go for some RT denial so you can make more use of your time quanta. In all honesty, you can just power the blessings off your mark.

Offline Calindu

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Re: the miracle of the blessed dunes https://elementscommunity.org/forum/index.php?topic=35901.msg451570#msg451570
« Reply #3 on: January 22, 2012, 07:26:07 pm »
Beating AI3 does not make it a good deck :P

You don't really need 4 improved miracles and 6 SoDs. Instead, I would go for some RT denial so you can make more use of your time quanta. In all honesty, you can just power the blessings off your mark.
I think you do, probably 3 miracles can't hurt

Try to remove pillars and get in some pendulums.And try a Eternity instead of a miracle.
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Offline Xenocidius

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Re: the miracle of the blessed dunes https://elementscommunity.org/forum/index.php?topic=35901.msg452091#msg452091
« Reply #4 on: January 23, 2012, 11:52:41 pm »
***TRIALS RESPONSE***

With 40 cards and only 5 copies of each vital combo card, your deck is both slow and unreliable. With limited damage and healing, you're likely to die before your opponent does.

Secondly, your quanta balance is off. You produce too much :light quanta considering the slowness of the deck, and also produce far too much :time quanta. However, when we reduce the amount of Time Towers, they are drawn far too unreliably. What can we do about this?

This is what I suggest:

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6rm 6rm 6rm 6rm 6rm 6rm 7jv 7jv 7jv 7jv 7jv 7k2 7k2 7k2 7q8 7q8 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pq

The first thing I did was cut the deck size down to 30 cards. This makes the deck more reliable, as there is a higher chance of drawing the cards you need on time.

Time Pendulums allow you to generate :time quanta reliably, but not generate too much of it. They also allow for reliable :light quanta generation. I removed the Rays of Light because they are unnecessary and don't really fit in with the rest of the deck.

I also added some Eternities. These can remove dangerous creatures, allowing you to stall before needing to use a Miracle, force the opponent to replay creatures, which applies more neurotoxin damage. They can also prevent you from decking out if need be.

Thanks for listening, and I hope this helped.
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