Needs more quanta. You need 11 turns to be able to play all the air required cards, that is assuming animate doesn't take air. And over 50 for dark to play them all. Get at least two pendulums in there.
Thats true. But mainly, 2 daggers, 2 vamps and 2 SoFree are enough to start a nice combo.
I dont think those pendulums are really necesarry, because it will slow down a deck.
Mainly the game is something like that:
In hand: 2 towers, 1 SoFree, 2 animates, 1 vamp, 1 dagger
1 turn. Plays 2 towers, and dagger
2 turn. Plays SoFree and animate
3 turn. Waits for enough quanta. Plays drawn a second ago SoFree
4 turn. Plays Vamp and drawn tower.
5 turn. Waits for quanta. Draws Eclipse
6 turn. Plays Eclipse.
7 and another turns. Plays more daggers, vamps and SoFree.
I would try to check, how those pendulums will work, but they would have big impact at game, in my opinion.