Ever since adrenaline/epinephrine came out, I have also wanted to make a vamp deck.
Mine is geared for farming T50.
Sure, mono fire or speed poison can be faster and statistically more reliable - but this deck is more fun (in my opinion) as it's not quite as brainless/repetative as the others.
Here's where i'm at currently:
Mark of
LIFESo far, i've been pretty happy with it,
but I definitely need some help/suggestions in fine-tuning it.
Some thoughts up front:
1. Why 32 cards?
Several reasons - first of all, this isn't exactly a mono speed deck, so I don't feel that it
has to have 30. Secondly, when this deck used to be 30 cards, I actually died several times due to 'decking' out versus other 30 card decks - we were at a standstill, and I lost simply because I drew first and we both had 30 cards. Since this deck has te potential to last a long time versus other slow/rainbow decks, I like having at least 31 to avoid the occasional deck-out versus another 30. Lastly, the 30 card version had one less tower and one less Siphon - I felt that Darkness quantum growth was a bit slower than I wanted, and needed the addidional Siphon versus annoyances like Otyughs (see #2 next).
2. Problems this deck has.
A. Early Otyughs
completely wreck me if I don't have a Siphon, which is why I added the 3rd Siphon (as explained in #1 above). I do like the 32 card version better vs. Otyughs, but wonder if there are perhaps better ways to deal with them?
B. Firestorms also give me a
very hard time, unless i'm able to get the Eclipse out soon enough (even then, it's only a matter a time before Firestorm 2 or 3 comes out). Other than being frugal initially with my Vamps vs. speed fire and rainbow (where I know there are at least 2 Firestorms) and baiting the AI into casting them, I don't know how else to counter them. Help!
3. Things this deck does well.
A. Lifegain/survivability/elemental mastery. The deck does well versus a variety of opponents in T50.
B. Utility. I just love the Steals/Siphons as utility/contingency measures to give the deck a lot of versatility.
C. Fun. I just enjoy the deck due to all of the above, and want to make it even better versus T50!
4. Things i've already tried.
A. Feral Bond. Nice on paper, but it was horrible in practice for me. I'm already thinking that spending my precious Life quanta on Epinehrine/Vamp is more lifegain overall than simply Feral Bond itself (and costs less Life quanta as well). Furthermore, the AI just LOVES to steal/destroy FB asap, it must be very high on the threat scale. Lastly, most decks I play against that last long enough for me to need a smidge more lifegain, will likely have one for me to steal.
B. 30-card deck. This was already explained above, but I played a version that had minus one Tower and minus one Siphon. I felt that I was dying to Otyughs too often, and gaining Darkness quanta too slow.
I'm really interested in what other people playing this deck have experienced, and what some of you "vets" might recommend we do to sharpen this deck into a better T50 farmer.Thanks!