*Author

Blue Mage

  • Guest
The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29067#msg29067
« on: February 24, 2010, 08:28:41 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52l 52o 52o 52o 52o 52o 52o 52s 52s 52s 52s 5i5 5i5 5i5 5i5 5i5 5i5 8pp


Alright, bottom line, it's a very risky deck. However, if you're lucky and if you've played it right, you're almost guaranteed victory. Grab yourself the water mark and get goin'.

You have two things you can do with this one.

1. If you draw a Skull Shield and Aflatoxin early on, you can infect the first creature the enemy throws down and get the Malignant Cells spreading nicely. This would prevent them from playing any creatures that would pose a threat whilst the Skull Shield protects you from anything the cells might do. Next, just poison them and sit back and watch them squirm.

2. If you just can't seem to get a Skull Shield, infect one of your Chrysaoras and try to beat him down in a couple turns. This can be beaten with almost any type of shield, that's why it's a gamble.


I've won several PVP games, so far. Haven't lost yet, but it's inevitable. I felt it was solid enough to share with you guys. Tell me anything you think I can do to make it better, though. I'm still rather new at this.

Also, almost forgot, here's a picture of the deck doing what it does best. I've never been this lucky, before. Just barely beat him.

« Last Edit: June 12, 2012, 09:58:54 pm by willng3 »

icybraker

  • Guest
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29108#msg29108
« Reply #1 on: February 24, 2010, 10:31:00 pm »
Ooh, an Aflatoxin variant of the Speed Poison deck. VERY nice idea. :P

I would suggest taking out 1 Aflatoxin just to make it 30 cards large; you don't really need 4 of them as 3 is enough to ensure that you draw one early on. I love how you use Cells both offensively AND defensively in this deck. It may not be as fast as the pure Speed Poison, but it does look very innovative.

Blue Mage

  • Guest
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29115#msg29115
« Reply #2 on: February 24, 2010, 10:40:47 pm »
Aha, so I didn't do too poorly, eh? Yes, it's been working rather nicely, so far. I met some people that assumed poison was a dead art. I aim to prove them wrong.

However, I did want to keep an extra Aflatoxin in there, just in case the enemy throws a monster down that you must destroy at any cost. If it's their last strong monster in a sea of cells, why not break it down and add to the collective? Plus, it leaves another slot to make up for error, in case the opponent destroys your cell before it can spread.

Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29175#msg29175
« Reply #3 on: February 25, 2010, 01:04:03 am »
Aha, so I didn't do too poorly, eh? Yes, it's been working rather nicely, so far. I met some people that assumed poison was a dead art. I aim to prove them wrong.
Poison a lost art? Hardly. Anyone on Kongregate that knows me refuses to play me because of my Speed Poison, lol. It's my trademark deck! It may not be played much, but then again, it never was. Dead, however? Absolutely not.

As for the deck, it seems rather...slow. In a mirror match with another poison deck, you would most likely be out-paced. Any other type of denial and many kinds of rush could probably cripple or out-pace this, too. Aflatoxin is quite expensive unupgraded, and anyone that has permanent control could use the Cells to their advantage by taking out the shield (which, if I recall, costs 3 :death to play unupgraded; I'm curious to know how this deck does fully upped).

Blue Mage

  • Guest
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29209#msg29209
« Reply #4 on: February 25, 2010, 02:35:31 am »
Hm... alright, I've been hearing a lot about upgrades. Care to explain how I'd go about acquiring the upgraded cards for this deck?

Offline pikachufan2164

  • Legendary Member
  • ******
  • Posts: 2938
  • Country: ca
  • Reputation Power: 40
  • pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.
  • Phase in, phase out.
  • Awards: Rouser of Willng3 RecruitsWeekly Tournament WinnerWar #5 Winner - Team AetherSlice of Elements 3rd Birthday CakeTeam PvP #4 WinnerSlice of Elements 2nd Birthday Cake 	2nd Trivia Winner
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29227#msg29227
« Reply #5 on: February 25, 2010, 03:33:26 am »
Farm the False Gods -- the cards they give out from card spins are all upgraded. Sell the upgraded cards you don't need, and then upgrade your deck from the electrum earned by selling.

A better idea is to test out your ideas in the trainer first -- it's the only place you can legally get infinite electrum and cards solely for the purposes of deck testing.

http://www.elementsthegame.com/trainer.html
I'm doing science, and I'm still alive.

Level 2 Magic Judge.

Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29228#msg29228
« Reply #6 on: February 25, 2010, 03:41:11 am »
Hm... alright, I've been hearing a lot about upgrades. Care to explain how I'd go about acquiring the upgraded cards for this deck?
A better answer to your question, you get upgrades by finishing all of the quests (the 500 score one is the last one), which gives you the ability to upgrade cards for 1,500 electrum each. As Pikachufan said, when you win upgraded cards from the Fake Gods (which you can fight after the 500 score quest, too), you can sell the ones you don't need for 1,100~1,200 each.

Blue Mage

  • Guest
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29229#msg29229
« Reply #7 on: February 25, 2010, 03:46:08 am »
Oh, alright. I haven't finished the 500 score quest, yet. Now everything makes sense.

Offline Jangoo

  • Sr. Member
  • ****
  • Posts: 877
  • Reputation Power: 0
  • Jangoo hides under a Cloak.
  • New to You
Re: The Black Plague https://elementscommunity.org/forum/index.php?topic=3365.msg29334#msg29334
« Reply #8 on: February 25, 2010, 01:48:45 pm »
As for the deck, it seems rather...slow. In a mirror match with another poison deck, you would most likely be out-paced.
Which is really only because the other deck would have 6 freezes
and thus freeze his Chrysaoras while he still waits for the cells to multiply.

This deck is exactly the good old speed-poison,
except that it bets on toxin instead of freeze for creature control.

So this it what it boils down to: 6 freeze OR 3 skullshield + 3 toxin

I am not really a big fan of the toxins, simply because they always take too long to really make an impact. I like however how in this setup, the superfluous  :death-quanta will be used instead of the kind of strained  :water-quants.

So yes, against rush-decks the  :death-creature control might be too slow, as compared to freezes. But when Jellyfish sais "any denial" will cripple this I must disagree. The classic  :darkness-denial wont do as well against this because it wont touch the creature control just by taking away that one  :water-quant every turn.
Same goes for  :gravity-denial while  :earth-denial will do much better against this.


 

anything
blarg: