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Offline TerrokingTopic starter

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg227516#msg227516
« Reply #84 on: December 18, 2010, 07:11:43 pm »
Er.... Why is this deck suddenly in the Rainbow section? Anyone?
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thorozar

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg234906#msg234906
« Reply #85 on: December 28, 2010, 05:45:19 pm »
I love this deck, I had been playing the ROL Hope decks for a while and they are stopped by a great number of FG, this one just tears stuff up, and I prefer to win with EM, this gives you a good chance at that plus all the other great benefits.  Thanks!

Offline TheCrazyMango

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg234909#msg234909
« Reply #86 on: December 28, 2010, 05:51:15 pm »
wait..... why is this in the rainbow deck section? it looks like a duo to me....
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Offline icecoldbro

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg234914#msg234914
« Reply #87 on: December 28, 2010, 06:11:23 pm »
and its back in the duo section

Offline TheForbiddenOracle

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg235746#msg235746
« Reply #88 on: December 29, 2010, 09:36:14 pm »
It's a lot like Rol/Hope deck only much more effective.

aneslayer

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237167#msg237167
« Reply #89 on: December 31, 2010, 05:03:49 pm »
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Had the same idea.... saw your post and modified. Had some bad tower draws but replacing it with pendulums works!!! And the silences are to stall the 1st few rounds  ;D

Offline TerrokingTopic starter

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237393#msg237393
« Reply #90 on: December 31, 2010, 08:01:30 pm »
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Had the same idea.... saw your post and modified. Had some bad tower draws but replacing it with pendulums works!!! And the silences are to stall the 1st few rounds  ;D
This is probably what I would go with if I re-made the deck, but I do think that only 1 Dusk/Eclipse is a tad too little. Might sub out Silences or simply make the deck 32 cards. Otherwise, it looks solid.
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Offline SpikeSpiegel

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237395#msg237395
« Reply #91 on: December 31, 2010, 08:05:20 pm »
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Had the same idea.... saw your post and modified. Had some bad tower draws but replacing it with pendulums works!!! And the silences are to stall the 1st few rounds  ;D
This is probably what I would go with if I re-made the deck, but I do think that only 1 Dusk/Eclipse is a tad too little. Might sub out Silences or simply make the deck 32 cards. Otherwise, it looks solid.
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Offline TheForbiddenOracle

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237419#msg237419
« Reply #92 on: December 31, 2010, 08:26:13 pm »
First, after testing vigorously, it will NOT work unupped.

Second, how were you able to win against Octane with his Fire Buckler played?

Third, like I said before it is like a dark version of the Rol/Hope deck. Though I recommend you put a weapon in the deck such as a Vampire Stiletto or a lobomizer.

aneslayer

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237692#msg237692
« Reply #93 on: January 01, 2011, 04:00:25 am »
First, after testing vigorously, it will NOT work unupped.

Second, how were you able to win against Octane with his Fire Buckler played?

Third, like I said before it is like a dark version of the Rol/Hope deck. Though I recommend you put a weapon in the deck such as a Vampire Stiletto or a lobomizer.
Pest just happens to have 2 more health, thats all. The rest would need to be upped

Death by eclipsed pests(10+)? Did that twice to Octane, had good starting hands though.

Electomizer would be optional, not vampire stiletto

Code: [Select]
7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7td 7td 80i 80i 80i 80i 80k 80k 80k 80k 80k 80k 81q 81q 81q 81q 81q 81q 81q 81q 81q 81qHad the same idea.... saw your post and modified. Had some bad tower draws but replacing it with pendulums works!!! And the silences are to stall the 1st few rounds  ;D
This is probably what I would go with if I re-made the deck, but I do think that only 1 Dusk/Eclipse is a tad too little. Might sub out Silences or simply make the deck 32 cards. Otherwise, it looks solid.
I had the same feeling after some playing ::: Adds eclipse and dusk  :-* :::

Offline TerrokingTopic starter

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg237707#msg237707
« Reply #94 on: January 01, 2011, 04:27:23 am »
First, after testing vigorously, it will NOT work unupped.

Second, how were you able to win against Octane with his Fire Buckler played?

Third, like I said before it is like a dark version of the Rol/Hope deck. Though I recommend you put a weapon in the deck such as a Vampire Stiletto or a lobomizer.
1: Yes. The deck is not that strong against FGs even upped, and the speed you lose unupped means you can't compete at all with them.

2: By timing Eclipse correctly. e.g, when I could Fractal Vamps and had enough damage to win in 4 turns.

3: Pretty much. A Lobo would probably be a useful addition, but does take up valuable deck space.
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crestmere

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Re: The Amazing, the Incredible, Pesty FG Deck! https://elementscommunity.org/forum/index.php?topic=6020.msg238705#msg238705
« Reply #95 on: January 02, 2011, 03:50:32 pm »
I'm using a version of this deck to farm Half Bloods so I can get the money for a False God deck. I did add a Drain life in to deal with individual creatures. That has saved my skin a lot.

Half Blood Results (Unique Opponents)
First 10: 7-3, 3EM
First 25: 15-10, 8 EM
First 50: 32-18, 18 EM

Cards that will shut you down
1. Pandemonium: This will decimate your army of creatures and there is nothing you can do about it if your opponent has 3 Entropy Quanta. If you are draining quanta properly you should be able to prevent this though.
2. Otyugh: Dangerous alone but lethal if more than one is out on the field. Your only protection is to either use Drain Life, to deny all gravity quanta, or to have a neverending stream of tasty morsels so the loss of a few is minimally disruptive to your strategy.
3. Thorn Carapace: If you can't steal this, consider resigning the game. This will shut you down.
4. Flooding: Your only strategy is to steal this away and let it die off. Unfortunately, by the time you do this, you will have lost most of your creatures. You can come back from that but it is a lot harder.

 

blarg: