So, I recently stumbled upon my old deck
Backed Up Golems.
Personally, I like it a lot because many variations are possible and it's fun to play with
So, to the deck I made now:
Basically, what I did is cut out the
part of the OP deck in the linked topic and made it a duo.
Hover over cards for details, click for permalink
711 711 71b 71b 71f 71f 71f 71f 744 744 744 744 744 744 744 747 747 747 747 747 74b 74b 74d 74d 74d 74d 74d 74i 74i 74i 8pl
Because I believe that thanks to the buff on mercenaries they have now enough HP to make them worth being used with overdrive.
Gravity Force:
They have a high priority. The deck is very slow and GF is your main card to slow the enemy down. It also powers your shields and heavy critters.
Otyugh:
Of course GF can't always do all the work alone, especially if your draw didn't give you many to none SC. Otyugh can be used for mid-game CC and take over GF job and keep Bone Wall up as well as supply quanta for Dragons.
Guards:
Cheap creatures are needed and Guards do an awesome job as mid-hitters with GF. They knock out early creatures and are super sturdy against CC. Later Overdrive can be used on them and even if they die you can but profit because most of the times you'll already have some SC and Bonewalls out and so the guard's death will give you other benefits.
Purpose of the remaining cards are self explanatory or have been mentioned above.
Note that lots of variations are possible.
To mention a few: more Bone Walls, SC; Recluse instead of Dragons. Using pends instead of SC, focus on rush instead of CC and so on.
Feedback and suggestions are as always welcome