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Offline GandoraTopic starter

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Forced Catch [Death][Gravity] https://elementscommunity.org/forum/index.php?topic=46623.msg1039462#msg1039462
« on: February 06, 2013, 11:28:14 pm »
So, I recently stumbled upon my old deck Backed Up Golems.
Personally, I like it a lot because many variations are possible and it's fun to play with :)


So, to the deck I made now:
Basically, what I did is cut out the :earth part of the OP deck in the linked topic and made it a duo.

Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 71b 71b 71f 71f 71f 71f 744 744 744 744 744 744 744 747 747 747 747 747 74b 74b 74d 74d 74d 74d 74d 74i 74i 74i 8pl


Because I believe that thanks to the buff on mercenaries they have now enough HP to make them worth being used with overdrive.

Gravity Force:
They have a high priority. The deck is very slow and GF is your main card to slow the enemy down. It also powers your shields and heavy critters.

Otyugh:
Of course GF can't always do all the work alone, especially if your draw didn't give you many to none SC. Otyugh can be used for mid-game CC and take over GF job and keep Bone Wall up as well as supply quanta for Dragons.

Guards:
Cheap creatures are needed and Guards do an awesome job as mid-hitters with GF. They knock out early creatures and are super sturdy against CC. Later Overdrive can be used on them and even if they die you can but profit because most of the times you'll already have some SC and Bonewalls out and so the guard's death will give you other benefits.

Purpose of the remaining cards are self explanatory or have been mentioned above.


Note that lots of variations are possible.
To mention a few: more Bone Walls, SC; Recluse instead of Dragons. Using pends instead of SC, focus on rush instead of CC and so on.

Feedback and suggestions are as always welcome :)
« Last Edit: February 07, 2013, 07:18:25 am by Gandora »
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Offline eaglgenes101

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Re: Forced Catch [Death][Gravity] https://elementscommunity.org/forum/index.php?topic=46623.msg1039520#msg1039520
« Reply #1 on: February 07, 2013, 03:18:47 am »
Small mistake: I haven't heard of a phase in the game called mig-game.

Anyway, it looks nice.
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Offline JednorozecCZ

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Re: Forced Catch [Death][Gravity] https://elementscommunity.org/forum/index.php?topic=46623.msg1040372#msg1040372
« Reply #2 on: February 09, 2013, 12:37:25 pm »
It is a good idea but there are few thing you might have overlooked. Phase shields are really often seen in this meta game and you cannot just afford to be stopped for three turns. I would switch gravity pulls for momentum and I think it would be playable somehow. I like your idea though.

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Re: Forced Catch [Death][Gravity] https://elementscommunity.org/forum/index.php?topic=46623.msg1040405#msg1040405
« Reply #3 on: February 09, 2013, 03:46:15 pm »
Small mistake: I haven't heard of a phase in the game called mig-game.

Uhm, you obviously didn't played PvP a lot.
I don't get the point of catchers, I would make a pendulum-pillar stable build instead.
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