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Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430735#msg430735
« on: November 25, 2011, 10:13:57 pm »
This deck isn't very fast, but it has a decent win ratio and it's relatively fun to play.
I've played AI3 10 times and I haven't lost a single game yet.

Hover over cards for details, click for permalink
Deck import code : [Select]
4t3 4tc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vh 4vh 4vh 4vh 4vh 4vn 4vn 4vp 5up 5v1 8pt


Strategy: Play your creatures whenever you can, if you think they might have creature control play your lycans along with your abominations. Save your steal for these cards: lobotomizer, gravity shield and owl's eyes. If the enemy doesn't have one of the following, use your steal to your own discretion. You only have 1. Nightmare your abominations (unless they have entropy quanta to play it) to annoy or as a type of last-hitting damage. Use pandemonium if the enemy's field is overwhelming you (huge amounts of scarabs, fireflies or otyughs) and antimatter dragons or blessed creatures.

Feedback is welcome.

Offline furballdn

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430745#msg430745
« Reply #1 on: November 25, 2011, 10:42:36 pm »
A discord or vampire stilleto would be better than the dagger. Not sure about those two steals since you're already going to need your :darkness for the lycanthropes and the steals are quite costly at 4 :darkness. I also don't really see the point of pandemonium, so you can remove that.

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430748#msg430748
« Reply #2 on: November 25, 2011, 10:46:25 pm »
A discord or vampire stilleto would be better than the dagger. Not sure about those two steals since you're already going to need your :darkness for the lycanthropes and the steals are quite costly at 4 :darkness. I also don't really see the point of pandemonium, so you can remove that.
Yeah, once you get a vampire stiletto or discord, replace the dagger with it. This is really only what I just started with. The steals are necessary, because if the AI plays a fire/gravity shield then you're going to need one.
It does cost a lot, but there's going to be excess darkness quanta and you can always play your abominations while you wait for your darkness quanta to gather.
Pandemonium is actually quite useful, IMO, but you could have a point - would replacing it with maxwell's demon be better?

Edit: I'm not sure if removing pandemonium is a good idea. Just had a game where they placed 3 dune scorpions, and then pandemonium lightninged one and lobotomized the other two xD
Besides, there's always antimatter for hard hitters, so maxwell's demon isn't required either.

Offline furballdn

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430762#msg430762
« Reply #3 on: November 25, 2011, 11:06:28 pm »
If you're going to keep the steals, you might as well use pendulums so you can fuel your :darkness. Or devourers.

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430766#msg430766
« Reply #4 on: November 25, 2011, 11:09:50 pm »
If you're going to keep the steals, you might as well use pendulums so you can fuel your :darkness. Or devourers.
Have you tested this deck? I've never had a problem with the darkness quanta. I've tweaked the deck a bit more, though, so that it's a bit more efficient. What do you think of the updated version?

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430767#msg430767
« Reply #5 on: November 25, 2011, 11:11:31 pm »
I was more thinking something along the lines of this.
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vi 4vi 4vi 4vl 4vl 4vl 4vo 4vo 4vo 5um 5um 5um 5uo 5uo

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430770#msg430770
« Reply #6 on: November 25, 2011, 11:14:45 pm »
I was more thinking something along the lines of this.
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vi 4vi 4vi 4vl 4vl 4vl 4vo 4vo 4vo 5um 5um 5um 5uo 5uo
This deck has way too less damage to be effective, and not enough defense to pack it up. Devourers are kind of useless in this deck, and there's quanta imbalance.  Especially if you want to use the butterfly effect. You'll also probably either have too little or too much darkness. Way too prone to bad draws. Overall, this deck would have a much lower win rate than my deck.

Butterfly effect is really best once you upgrade your abominations - but at that point you can switch to mono-entropy.

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430773#msg430773
« Reply #7 on: November 25, 2011, 11:17:16 pm »
I was more thinking something along the lines of this.
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vi 4vi 4vi 4vl 4vl 4vl 4vo 4vo 4vo 5um 5um 5um 5uo 5uo
This deck has way too less damage to be effective, and not enough defense to pack it up. Devourers are kind of useless in this deck, and there's quanta imbalance.  Especially if you want to use the butterfly effect. You'll also probably either have too little or too much darkness. Way too prone to bad draws. Overall, this deck would have a much lower win rate than my deck.

Butterfly effect is really best once you upgrade your abominations - but at that point you can switch to mono-entropy.
You'll have to remember that that deck was made with UW rules, (no more than 3 of a card) so it's obviously not as good, but the idea is still there.


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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430778#msg430778
« Reply #8 on: November 25, 2011, 11:24:26 pm »
What is the general strategy of the deck? Was it made for PvP?

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Re: Entropy/Darkness [AI3] https://elementscommunity.org/forum/index.php?topic=34133.msg430790#msg430790
« Reply #9 on: November 25, 2011, 11:44:36 pm »
What is the general strategy of the deck? Was it made for PvP?
It was made for the second war. So yes, in a sense, PVP.

 

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