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Offline rickerdTopic starter

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1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg402794#msg402794
« on: October 02, 2011, 06:26:36 pm »
hey all,

I think this deck will be original.
Hover over cards for details, click for permalink
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744 744 744 744 744 744 74g 74g 74g 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n9 7n9 7n9 8pr

It works in arena too
1st have some wyrms on the field
then let them all dive
play a sky blitz
and finally chimera
If you're weak, then run, but toward your enemy

Offline Plantifant

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg402800#msg402800
« Reply #1 on: October 02, 2011, 06:29:23 pm »
Original indeed :P
Ima test this
Looks good :D

Flash fire

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg405271#msg405271
« Reply #2 on: October 06, 2011, 12:14:26 pm »
hmmm... why not have a few damseyflies? they are 4 extra damage each and function like a tower?

Offline rickerdTopic starter

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg405342#msg405342
« Reply #3 on: October 06, 2011, 03:09:35 pm »
hmmm... why not have a few damseyflies? they are 4 extra damage each and function like a tower?
No. They function like a pillar, as they don't generate anything on the turn you play them. This decks works better with the speed of the towers.
Yeah it's thinks that's true, and they are weak against CC.
If you're weak, then run, but toward your enemy

Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg406405#msg406405
« Reply #4 on: October 08, 2011, 03:31:21 pm »
hmmm Only downside i can see with this is that it has no shields, so is susceptible to rushes and bad draws

Offline rickerdTopic starter

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg406456#msg406456
« Reply #5 on: October 08, 2011, 04:32:41 pm »
hmmm Only downside i can see with this is that it has no shields, so is susceptible to rushes and bad draws
bad drawn no
but rushes era effective against this slow deck.
I could add 2 fogshields to slow them down
If you're weak, then run, but toward your enemy

puri1

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg416861#msg416861
« Reply #6 on: October 28, 2011, 05:59:50 am »
hmmm Only downside i can see with this is that it has no shields, so is susceptible to rushes and bad draws
bad drawn no
but rushes era effective against this slow deck.
I could add 2 fogshields to slow them down
That should do it. Might I suggest dropping a chimera and a wind tower to make room for the Fogshields? Alternately, I think adding a single Wings would leave you more time to set up the wyrms for the combo

Offline rickerdTopic starter

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg416961#msg416961
« Reply #7 on: October 28, 2011, 01:59:31 pm »
I'm not sure about wings, it's only 5 turns, airbornes can pass it and it's more expensive.
But thx for the tips :)
If you're weak, then run, but toward your enemy

Offline xsindomanx

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg417148#msg417148
« Reply #8 on: October 28, 2011, 11:21:20 pm »
Ooh, an interesting idea to keep the . I was thinking of this kind of a deck when I was playing Instosis. I made a mistake, playing a sundial on the turn that I was planning to OTK, and saw that even when the turn ended, Chimera's attack didn't decrease by half.

But do you really need 3 chimeras? You don't need them in all of your games (the ones without hax shields), and 3 or 4 wyrms with dive + blitz could two-turn kill by themselves.

A shield might be helpful in taking care of fast rushes, but I think owl's eye or shockwave could work nicely, since you use chimera which has gravity pull.
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Offline rickerdTopic starter

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Re: 1 mega wyrm https://elementscommunity.org/forum/index.php?topic=31852.msg417415#msg417415
« Reply #9 on: October 29, 2011, 02:14:25 pm »
Ooh, an interesting idea to keep the . I was thinking of this kind of a deck when I was playing Instosis. I made a mistake, playing a sundial on the turn that I was planning to OTK, and saw that even when the turn ended, Chimera's attack didn't decrease by half.

But do you really need 3 chimeras? You don't need them in all of your games (the ones without hax shields), and 3 or 4 wyrms with dive + blitz could two-turn kill by themselves.

A shield might be helpful in taking care of fast rushes, but I think owl's eye or shockwave could work nicely, since you use chimera which has gravity pull.
If you have only 2 chimera's the chance is smaller you get one early. and indeed 3/4 wyrm can do it in 2 turns but 5 can do it in one turn, that's what I mean.
And adding CC makes the deck slower.
If you're weak, then run, but toward your enemy

 

blarg: rickerd