Dear Friends,
Being a huge fan of Golems I messed around again a bit with SoI.
So besides the decks I already posted (self propagation will follow
) here are some new ones you might be interested in:
Since the SoI provides a lot of variety regarding the Shard Golems ability, I decided to do a skeleton build so that each of you can look if there's something matching his taste.
And this is it:
Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 786 786 786 808 808 808 808 808 80d 80d 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu
I'll come later on the part of how to fill the empty spaces.
First, the strategy:
It's basically a remake of the old Fractal + Steel Golem.
So you first fractal the Gemfinders to have a high excess of
. In this phase you collect the needed shards.
As soon as you got
, the shards and fractal, play SoI and Fractal the Golem. The awesome thing about this is, that the fractaled golem will have the same abilities.
My personal Shard Suggestions:
SoV:With 3 SoV or more the Shard Golem gets the Vamp ability. Since you need time to build up your field the healing power will be a great back up to speed things up and take field advantage. With 1 SoI and 3 SoV the Golem has 11 Atk. Given you can play it at least 4 times if you fractal the same turn you will have more than 40 HP healing.
SoG:Here the things get even better! With already 1 SoI and 2 SoG you have an
8 atk Golem with.... Adrenaline and Growth ability! But pay attention: With more than 1 SoI the ability changes to Stone Form. In emergencies SoG can still be used as heal source.
SoR:
Now this shard makes game interesting. Because starting with 2 SoR the golem gets the Scarab ability!
And whats nice at scarab + SoR? Right, you don't need gravity to devour! So in mid game you can quickly produce scarabs to devour enemy creatures (or gemfinders to strengthen scarabs faster) and so highly reduce the damage dealt by your opponent. With shards moved to their respective element, devouring won't work anymore (though scarab does). But in my opinion, even cooler but not often doable is to have 3 SoR. Then this gives the Golem the deja vu skill! Now imagine to fractal it and playing a creature with 14 atk for 8
quanta and double it for another four! Awesome!
SoFrAs suggested by Camoninja, Sofr also has some nice abilities. For instance there's the "queen" (needs two SoFr) providing you lots of Fireflies which with a SoFr in play can get a really nice Atk boost. Also the "Sniper" ability (3 SoFr) is a good source of CC. So it's definitely worth trying
SoPWe already had the growth ability with SoG. Here things get better because with 2 or 3 SoP you can achieve the "steam" ability receiving so very fast very strong golems. Rarely but possible you can have the "freeze" ability with 4 or more SoP. Very cool, too!
So that was it. I might try a deck more focused on Scarab Golems, so who ever posts a deck in near future related to this idea, I know where you got the idea from *seriously staring at you*
Just joking
Anyway, have fun with the decks!
Criticism and improvements are ALWAYS much appreciated.
Edit:
Forgot self-propagation:
My Golem DecksEdit 2:
SoR section: 3 SoR needed for deja Vu, not 4!