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Offline dark ripperTopic starter

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Re: SoB air rush [fire][air] https://elementscommunity.org/forum/index.php?topic=53062.msg1131752#msg1131752
« Reply #12 on: April 02, 2014, 08:41:06 pm »
Just posting here since it's such a good deck, (I used it a year ago with sky blitz and fog vs plat, so i have a bit of experience.)
Just some discussion.
So possible mods are as discussed, the 5 SoBr mod, which doesn't warrant too much discussion.
I like to run with a Sky Blitz, just since 1 turn is just so good in rush decks.
Most monoair don't run any weapons, for obvious reasons.
Fog was mentioned, but when wings lasts you the game, it's definitely worth a try.
Thunderstorm is a crazy idea, but AoE combos with SoBr, and getting rid of SoFo is well worth it, and it hits phase spiders and damselflies too, whether its worth using over shockwave is iffy, but stacking them really increases it's range, and it's also rly good vs immorush.

I think I just talked myself into having fun in trainer :D.
There are a lot of possible versions for mono air rush, this one currently has the best winrate vs silver arena. I dont see the point in adding one skyblitz. Indeed in some cases it could save you, but in most cases it will be just a dead card in hand. After all wyrms double their atk with 2 :air: . All about this deck is the rush, so the smaller the cost the better. About CC cards, again point is to rush, not to control so in order to add shockwaves or thunderstorms you would have to ditch a creature or a SoFre thus making the rush more ineffective. But the possible modifications vary as mentioned, so its really up to you how you like it more!  ;D
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Offline MasN

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Re: SoB air rush [fire][air] https://elementscommunity.org/forum/index.php?topic=53062.msg1131753#msg1131753
« Reply #13 on: April 02, 2014, 08:55:10 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n1 7n1 7n1 7n8 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po

Had fun with this in trainer :D. A bit quanta starved, so I'll prolly add a Tower for a storm.
It's a bit more controlish. My idea of Blitz is it basically lowers the ttw by 1, and 1 turn decides games.

EDIT: using this right now
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Deck import code : [Select]
7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n1 7n1 7n5 7n8 7nq 7nq 7nq 7nq 7nq 7nq 8po
« Last Edit: April 02, 2014, 09:28:29 pm by MasN »

 

blarg: