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Offline guitarist1994Topic starter

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Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg432974#msg432974
« on: November 30, 2011, 09:15:06 pm »
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This right here is an awesome deck in which you can probally get an Em with 80% of the time. You get all creatures out and when ready, use sky blitz and get double damage + double healing :D

Offline omegareaper7

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Re: Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg433024#msg433024
« Reply #1 on: November 30, 2011, 11:24:50 pm »
I don't see this getting the sky blitz off much if ever.
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Re: Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg433026#msg433026
« Reply #2 on: November 30, 2011, 11:27:50 pm »
by vile
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This right here is an awesome deck in which you can probally get an Em with 80% of the time. You get all creatures out and when ready, use sky blitz and get double damage + double healing :D
turn 8 (if you dont use air for your animated weapons) for upped sky blitz??
Maybe add 2 air towers??

Offline omegareaper7

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Re: Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg433029#msg433029
« Reply #3 on: November 30, 2011, 11:34:53 pm »
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This right here is an awesome deck in which you can probally get an Em with 80% of the time. You get all creatures out and when ready, use sky blitz and get double damage + double healing :D
turn 8 (if you dont use air for your animated weapons) for upped sky blitz??
Maybe add 2 air towers??
Or even better, minus two pests for two dark pendulums.
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Offline JonathanCrazyJ

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Re: Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg433037#msg433037
« Reply #4 on: November 30, 2011, 11:45:04 pm »
I like the idea of a vamp blitz, but with just one and run off the mark, assuming the AWs dont take from the mark, its very unlikely. My suggestion would be

take all devs out, they arnt really doing much. -4 dev, -1 tower + 1 Blitz + 4 pends.
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Offline Onizuka

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Re: Sky High Vampires https://elementscommunity.org/forum/index.php?topic=34329.msg451975#msg451975
« Reply #5 on: January 23, 2012, 07:33:15 pm »
***TRIALS RESPONSE***

I have to agree with the other posters that in fact there is little likely hood that this deck would ever being able to get off a skyblitz unless you purposefully delayed playing your creatures. This also assumes that none of the animate weapon will ever take the precious air quanta that skyblitz would need to set off. However, I do not find that this deck works well with skyblitz at all. While you do get double the healing from the vampiric creatures, it is most likely that you'll never see much use for all that healing since you are already getting enough healing from creatures.

Skyblitz also works better in one hit knockout decks or decks with large hitters, such as dragons. In this type of deck, which features creature spamming instead of hard hitters, the inclusion of skyblitz will overall add a negative effect to the deck whenever you draw it (as the chances you will get to use it if you play the deck well is extremely close to nil.)

Instead, this is what I've made from your basic idea:
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In this way, you rely more on one card combos (single vampires) than two card combos (dagger+animate weapon). I've also increased the amount of pests to give it a denial effect which further boosts your healing (less quanta to use means less creatures to play). Eclipse also works wonders in a deck like this, as it allows even the pests to be included in the offence. I've also given it a darkness mark as since you've removed the only use of air quanta, a darkness mark lets you accumulate darkness faster. Further upon this, I have made a balance between pillars and pends, to offset the earthquake weakness that single pillar decks contain (the pests also help against this, as earthquake can only target pillars, pends, and in play mark cards.)

While this deck loses the Blitz aspect you might have wanted, I cannot help but to think that a deck like this would not benefit at all from including a card like skyblitz.
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