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Deck Ideas => Post Deck Ideas Here => Duo-Decks => Topic started by: Forlorn Kaiser on August 01, 2019, 10:11:46 pm

Title: Riot Control (Dark/Earth)
Post by: Forlorn Kaiser on August 01, 2019, 10:11:46 pm
Despite the name, more of an aggro deck. I didn't want a Varadium Warden deck iteration, so... I made this.

If the ground shakes and tears, unknown beasts drain all sources of energy from rioting humanity... only the sky remains as shelter. Until the heavy infantry takes flight.
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Pest and Quicksand go down the quanta denial route, and since I have earth quanta, they can also make themselves untargetable. Gargoyles serve as decent high hitters with the chance to become absurdly bulky and the dragons are there to sink overflow earth quanta in the lategame. Siphon Life, fueled by Pests, should grow usable quickly enough.

I wish I could find the place to add a steal or two but I don't feel comfortable taking out another Pest/Gargoyle for 2 of them.
Title: Re: Riot Control (Dark/Earth)
Post by: Naii_the_Baf on August 02, 2019, 03:15:16 am
This looks really strained on :earth. 3(12) + 6(3) + 6 + 6 = 76 :earth cost in the deck, assuming all abilities are only used once. You only have 8 pends and your mark to generate :earth─ that's about 6 :earth every two turns. You'll never get to play those Basalt Dragons, unless you somehow don't use :earth for 4 turns, and even then, you'll only play one. I would suggest to drop them altogether─ the Gargoyles do the damaging job well enough. Your :darkness looks fine, mostly because of the Pests, but your :earth needs a fix.

-3 Basalt Dragon
+1 Eclipse
+1 Dark Pendulum
+1 Long Sword

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Title: Re: Riot Control (Dark/Earth)
Post by: Mr Muffin on August 02, 2019, 12:28:28 pm
Unless this deck is supposed to be rareless you should definitely include at least one vampire dagger.
Title: Re: Riot Control (Dark/Earth)
Post by: trashduke on August 07, 2019, 03:32:07 am
This is similar to a deck I messed with a while ago:

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You can add some black nymphs to get the fleet of goyles doing vamp damage. Eclipse is nice to swap for a steal as well. Overall I think it's a nice idea, but the deck ended up being a little too slow to deny unless the opponent had a bad draw. 

Good luck tinkering!
blarg: