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Flash fire

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Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248400#msg248400
« on: January 15, 2011, 08:16:01 pm »
This is my personal deck, any improvements beside adding SOGs because i dont find them useful for the speed sacrifice i make.


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It kills FGs actually pretty easy

Offline Zeru

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248439#msg248439
« Reply #1 on: January 15, 2011, 09:10:48 pm »
-1 Condor +1 Bonewall would be the first on the list.

Flash fire

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248516#msg248516
« Reply #2 on: January 15, 2011, 10:22:57 pm »
Condors are indeed situational, but if you play 9 condors and sacrifice 14 viruses + everything they kill... its a cheaper more damaging combo than dragons. It is just situational and as for bone wall...i dont see what good it would do i never went dry on a bone wall

Krahhl

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248571#msg248571
« Reply #3 on: January 15, 2011, 11:01:28 pm »
"Oh. You're supposed to fractal dragons for damage."

Very nice deck. Best thing is it doesn't really worry about creature or permanent control too much.

zse

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248589#msg248589
« Reply #4 on: January 15, 2011, 11:16:40 pm »
Little test spin:
1 Paradox - easy win
2 Osiris - loss, rushed with scrabs and some poison from catapults
3 Incarnate - win :o
4 Octane - loss, no surprise
5 Morte - win  ???
6 Miracle - win
7 Divine Glory - loss after missplay, maybe I'd have lost anyway
8 Obliterator - win

 :o By winning Incarnate I mean I really crushed it in just 9 round! Just wow! Never did I ever even think it was possible to go that fast with this deck. Maybe I just got really lucky start, or maybe this version is just that much better than my control version. Have to test some more, so far this build looks really promising to me.

 ??? Morte lasted 12 turns even though it played 3 Bone Walls and had once >20 shields in it... First time I've ever win that one with Soul Catcher deck btw. and I did even have it listed as impossible FG for my version.

Have you kept any stats on win%? This looked really good on my little test - actually the results are lot better than what I've got from my DoSA version I'd have to add. ;)

Offline Zeru

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248665#msg248665
« Reply #5 on: January 16, 2011, 12:41:58 am »
The cool thing about this deck is the possibility of playing 15 dragons in one turn. Role/Hope's surprise attack is usually a lot weaker.

Flash fire

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248755#msg248755
« Reply #6 on: January 16, 2011, 02:27:56 am »
Thanks guys, And im glad you tested it and saw what i was talking about. Theres not many weaknesses, quanta denial can mess it up or at least stall it... decay you have to start first and not get your 1 death quanata stolen on turn 2 but once it gets going it can stop alot of decks... poison can punch through it but elidinish is a consistent win but scorpio isnt usually. This deck really doesnt have many weaknesses that the gods can bring and since i want my monsters to die and bone wall is priortied over towers which are over soul catches, pc and cc are not a big deal.

Paradox, eternal phoenix, FFQ, incarnate, any god that uses little creatures are just a brutal win usually (im talking bone walls in the 50s)

Ferox, elidinish, hermes, and any god that rushes you, if you can survive turn 3 and have the right cards, you can set up a stall of plagues and bone walls and just slaughter them in a blitz of dragons.

Osirus... is a problem, but i think im not playing against him right, but as long as you get out a bone wall and a few plagues and NO catapults, you should be okay. Divine glory is not a problem usually i just set a bone wall up, kinda taking my time and being careful with my soul catchers, but after the wall is set up its just keeping the wall up or having another in line
 


Yea 15 dragons is intense, i use this for pvp too its pretty good only lost to one on a really bad draw (5 fractals on the last 8 cards)

Ummm i never kept a stats list but i would say its above 50% since this deck eats up everything, even rainbow providing i dont get 3 soul catchers stolen before the first retro sacrifice.


But this deck also requires alot of skill to play. You have to play soul catchers at the right time or your risking stealing or explosions. same with what to fractal. Condors can easily out damage dragons, i dont know how to take screen shots otherwise i would show you some pretty vicious combos. In pvp i have won just simply cause i went from dealing 0 damage to 100-154 damage in 1 turn and they didnt think to play a dim shield.


zse

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg248934#msg248934
« Reply #7 on: January 16, 2011, 09:58:00 am »
Wait, what did you say!?! You can sometimes beat even Hermes with this? If that's the case, then this Rush style must be better than the Control style I used on my version.

There are couple FGs that I believe are easier to beat with Control version: Osiris, Scorpio and Gemini.
But the number of FGs that are easier with this Rush version is much greater: Incarnate, Morte, Obliterator, Decay and Hermes.
(Analysis based on my educated guess and post by Flash fire.)
So the bottom line is, not only does this version win more FGs, it also seems to have better win% and it's much faster too. Who would have known that taking out SoGs would actually enhance the performance of anti-FG deck?

* adds karma for tweaking good deck to Great deck *

Flash fire

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg249230#msg249230
« Reply #8 on: January 16, 2011, 06:17:11 pm »
Gemini isnt too bad, you just have to soften him up and play 15 dragons so he dont dim shield you.
Osirus sucks.... bottom line.
And decay.... If you can get 1 retro virus out your fine, thats all you need you can build from there but if i  knew i was facing him i would change the marks and pends around just because 2  :death by mark can be hopeless if he gets lucky and rushes out 3 pest

Flash fire

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg250558#msg250558
« Reply #9 on: January 17, 2011, 10:43:11 pm »
I would like to know if there is anyway to help or possibly a way to get added into the FG farm decks

hrmmm

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg250583#msg250583
« Reply #10 on: January 17, 2011, 11:12:56 pm »
really nice deck, indeed.
and really fun to play (see my screens^^)

i tested a variations with BoL's (-condor +2 BoL) to gain a better launch.
worked nice, but the BoL interferes with the mulligan.
i think i get a bit more bad draws - like no tower or soulcatcher.

but with all variations i get outrushed quite some times, because my walls wont show up.
so i play a 32deck variation right now with 4 bonewalls (to get that thing early).


Flash Fire:
to add a deck into the deckarchive read/post here (http://elementscommunity.org/forum/index.php/topic,10973.0.html).
this deck needs a bit more discussion (30 replies from people other than the original poster) for reaching the requirements.
but be sure, that i will add this deck - this kind of decks are too much fun to miss in the archive ;)

Offline catalyzeme

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Re: Retro deck https://elementscommunity.org/forum/index.php?topic=19550.msg250591#msg250591
« Reply #11 on: January 17, 2011, 11:22:48 pm »
This looks great. I'm gonna upgrade the cards today or tomorrow and build this. Posting right now mostly so I can see discussion in my new replies. I've been looking for a faster FG deck to play. Can't wait to try this. Anyone building a god-by-god play guide?

 

anything
blarg: Flash fire