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DeathPanda1

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Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg258610#msg258610
« on: January 27, 2011, 09:29:02 pm »
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4vd 4vd 4vd 4vl 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52n 52n 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 8pj


i made this deck just recently and its really fun but i wondering if it needs some tuning
the only problems ive had with this deck is are shields and otyughs.
Im open to any suggestions
« Last Edit: April 18, 2012, 03:49:59 am by willng3 »

Offline omegareaper7

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg258615#msg258615
« Reply #1 on: January 27, 2011, 09:41:00 pm »
personally, i think you could drop the soul catchers for more pendulums/entropy pillars.
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Flash fire

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg258852#msg258852
« Reply #2 on: January 28, 2011, 04:11:09 am »
agreed with that many death pends, i dont see a use for dream catchers

LongDono

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg258858#msg258858
« Reply #3 on: January 28, 2011, 04:29:02 am »
-2 boneyard for 1 bone wall and a vulture.
What this dose it make it so that shield that reduce damage by one wont be so bad, and it adds another bone wall. Bone wall in my opinion might be the best shield in the game but it is for sure in the top 3. Adding another will add to the chance of drawing it and if your enemy has a large swarm another bonewall can't hurt.

DeathPanda1

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg259363#msg259363
« Reply #4 on: January 29, 2011, 06:36:57 am »
personally, i think you could drop the soul catchers for more pendulums/entropy pillars.
i have come to agree this this as well they really isnt any need for the soul catchers

LeoOfVgCats

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg272490#msg272490
« Reply #5 on: February 17, 2011, 07:47:15 am »
I actually took out the boneyards (unless its upped, havent tested), cuz skeletons spamming your field can get really irritating.
Im testing a cat+soul catcher + condors + bone dragon rush. It's working alright, with my fastest win vs AI3 being 7 turns, with an average around 9-12, winning 8/10. However I need some CC (though, I dont know if i should include plagues/viriuses)

DeathPanda1

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg274515#msg274515
« Reply #6 on: February 20, 2011, 09:40:53 am »
I actually took out the boneyards (unless its upped, havent tested), cuz skeletons spamming your field can get really irritating.
Im testing a cat+soul catcher + condors + bone dragon rush. It's working alright, with my fastest win vs AI3 being 7 turns, with an average around 9-12, winning 8/10. However I need some CC (though, I dont know if i should include plagues/viriuses)
sometimes i take out the boneyards and replace them with bonewalls just to stall generally that helps but it really doesnt matter to much.

 i've got a bone dragon/poison rush deck thats quite effective i havent lost with it in ages and its great in pvp
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Masterfurry

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg321350#msg321350
« Reply #7 on: April 27, 2011, 08:29:42 pm »
personally, i think you could drop the soul catchers for more pendulums/entropy pillars.
That is the point of the deck. Every time a creature dies it gains 2 or 3 death... The Schrodinger's uses its Dead or Alive ability and it gains 2 or 3 death per creature killed. That is the point of the deck! The vultures have Scavenger so it gains the +1/+1. Also the 6 dream catchers will get more death quanta more than the pendulums ever will! Another reason for the Soul Catchers is so you only have to use 6 of them instead of 20 pendulums...And since the Soul Catchers produce more than the pendulums because the dream catcher can produce the death, from the Schrodinger's ability, to bring out Vulture or other Death Cards on the same turn. Ex: If you bring just draw a Soul Catcher, and already have 2 Schrodinger Cat's out, 2 Vultures out and 1 Soul Catcher out, then you can play the Soul Catcher, use the Schrodinger Cat's ability then have 4-6 Death and Can play an Aflax or Bone Wall or another Vulture or Plague or Skull Shield on the same turn instead of using a Pendulum and waiting 2 turns or 3 just to get 2 or 3 death quanta. Since on every death the Soul Catcher produces 2 or 3 death in 1 turn (if you only have 1 out) Get the point? I said it like 5 times for a reason.

Here is my Schrodinger's Deck.
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 4vo 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52k 52l 52l 52p 52p 71a 71b 71b 71c 71c 71f 71f 71f 71f 71f 8pk

Offline Newbiecake

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg321359#msg321359
« Reply #8 on: April 27, 2011, 08:38:22 pm »
personally, i think you could drop the soul catchers for more pendulums/entropy pillars.
That is the point of the deck. Every time a creature dies it gains 2... The Schrodinger's uses its Dead or Alive ability and it gains 2 or 3 death per creature killed. That is the point of the deck! The vultures have Scavenger so it gains the +1/+1. Also the 6 dream catchers will get more death quanta more than the pendulums ever will!

Here is my Schrodinger's Deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 4vo 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52k 52l 52l 52p 52p 71a 71b 71b 71c 71c 71f 71f 71f 71f 71f 8pk
Trust me, we've realized this already. Why Pends > Soul Catchers is because there isn't a lot of Death cards in this deck, but you'll need continuous :entropy to sustain the Bonewalls and pump damage with the cats. I personally like Master's deck more, but it may be less stable because if you don't get any Soul Catchers, you'll be stuck with a bunch of Death cards.
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Masterfurry

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg321369#msg321369
« Reply #9 on: April 27, 2011, 08:44:08 pm »
personally, i think you could drop the soul catchers for more pendulums/entropy pillars.
That is the point of the deck. Every time a creature dies it gains 2... The Schrodinger's uses its Dead or Alive ability and it gains 2 or 3 death per creature killed. That is the point of the deck! The vultures have Scavenger so it gains the +1/+1. Also the 6 dream catchers will get more death quanta more than the pendulums ever will!

Here is my Schrodinger's Deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 4vo 4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52k 52l 52l 52p 52p 71a 71b 71b 71c 71c 71f 71f 71f 71f 71f 8pk
Trust me, we've realized this already. Why Pends > Soul Catchers is because there isn't a lot of Death cards in this deck, but you'll need continuous :entropy to sustain the Bonewalls and pump damage with the cats.
But as you see I put in Amethyst Pillars/Towers. So you should of told him that instead of telling him to put in pendulums... IMHO, I really don't like pendulum much.. I know sometimes they can be useful but the alternating thing bugs me...

ilovecandy

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg322170#msg322170
« Reply #10 on: April 28, 2011, 10:39:41 pm »
I dont really know where this is going - a generic shrödinger's entropy + vultures deck? yet another one?

listen to the folks that posted advice, they pretty much got it right. soul catchers not needed, pendulums are fine cause you need a good mixture of both, pure entropy / death pillars will make you have too much of one or the other if you get a bad draw.

still, this deck lacks originality.

Masterfurry

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Re: Schrodinger Deck https://elementscommunity.org/forum/index.php?topic=20377.msg322234#msg322234
« Reply #11 on: April 28, 2011, 11:49:15 pm »
I dont really know where this is going - a generic shrödinger's entropy + vultures deck? yet another one?

listen to the folks that posted advice, they pretty much got it right. soul catchers not needed, pendulums are fine cause you need a good mixture of both, pure entropy / death pillars will make you have too much of one or the other if you get a bad draw.

still, this deck lacks originality.
What are you people talking about...Put Amethyst Towers in and keep the Soul Catchers.
Gosh, you guys don't even get the point of the deck.

 

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