Yaaaaay, somebody posted!
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Now I can finally go on talking about it ...
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Well, there are several things "wrong" with this deck:
- QI is hopelessly too low (2.X something?)
- Ruby-drags could better be substituted for Red ones in a slightly different deck
- Phoenixes value/dmg is reduced by being only there to be burned right away
- Loads of towers just to guarantee a fast start via phoenix play (turn1 fireup!)
- ??
This is a theme-deck probably best compared to a racing-car:
Cylinder capacity is king! Slick light-weight design is a total must!
Who cares that you need an entire team for maintenance because
it breaks down every second round?
That having said, the precognitions are the light-weight design that makes
possible the "chain-reaction" (a cars acceleration):
By turn3, you often have 2 or even 3 dragons fielded and finish the job.
It's all about getting the Rubys out asap.
Other variations I tried did indeed not include switching the mark,
because I thought it is needed to guarantee precog-play, which
again facilicates actually getting those cremations asap.
With a fire-mark you'd have to rely on a cremation first in order
to play the precog ... more turns of misfire = more turns of waiting = less racing.
I did try all sorts of rebalancing though, e.g.: 8 towers, 5,5,5,5 for the rest ...
At the end of the day, betting it all on max. precog, min drag was most racey.