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Redefining Death/Entropy Rush (Duo) https://elementscommunity.org/forum/index.php?topic=16998.msg216918#msg216918
« on: December 05, 2010, 03:31:10 am »
You know what's coming...
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ua 6ua 6ua 6ua 6ua 6ua 711 711 717 717 717 717 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 8pj


The twelve "???" consist of 6 Schrodinger's Cats, and 6 Soul Catchers

This is a rush, but not the general rush, instead of rushing to kill you opponent, it's rushing to keep you basically untouchable, and kills you opponent slowly.
If your opponent gets out a shield that blocks 2 dmg or more, u r in big trouble, if you dragons are at the bottom of you deck of course, otherwise, unless they have a lot of healing, you should ok


Alternatively, you can change the mark to dark, and add in 3 eclipses in place of one graveyard, one bone wall, and one soul catcher, so you won't have to worry about shields as much.
« Last Edit: April 18, 2012, 11:38:51 pm by willng3 »

LongDono

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Re: Redefining Death/Entropy Rush https://elementscommunity.org/forum/index.php?topic=16998.msg216953#msg216953
« Reply #1 on: December 05, 2010, 04:16:49 am »
This should be moved to beta decks.
Add some control?

lukce

  • Guest
Re: Redefining Death/Entropy Rush https://elementscommunity.org/forum/index.php?topic=16998.msg217107#msg217107
« Reply #2 on: December 05, 2010, 09:18:30 am »
This should be moved to beta decks.
This should be moved...and perhaps as everyone criticises me....search the forums better this has already been done

 

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