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Offline GorthosTopic starter

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The Wyrm Twins https://elementscommunity.org/forum/index.php?topic=30899.msg392772#msg392772
« on: September 13, 2011, 01:20:55 am »
The idea behind this deck is to exploit a bug in Twin Universe where if a wyrm is diving and/or sky blitzing, if you twin universe it, the clone doesn't return to 5 attack at the end of the turn.  This can be done more than once, so you could get a wyrm with 40 or 80 attack.

Due to the quanta needs and the 3 card combo, this deck isn't particularly fast - when it works it kills in about 6 turns, and it often doesn't get the combo.  Also, I have not optimized this deck much - I'm sure it could be faster than this version.

Strategy:
1. Play a Wyrm when you can.  Do not dive the wyrm, and do not play another wyrm unless the first one dies (you want to save the air quanta to play the combo).
2. Once you have 10 air quanta and 6 aether quanta, dive the wyrm, then play Sky Blitz, then play Twin Universe so you have two 20/3 wyrms.
3. Next turn, you will have a 20/3 wyrm and a 5/3 wyrm.  From here you play it a little by ear.  If you can dive the 20/3 and Twin Universe it to get two 40/3 wyrms, that would be good.  Note that as once you dive the 20/3 wyrm to get a 40/3 wyrm, it will revert to being 5/3 at the end of the turn, so don't dive it unless you can twin universe it or kill the opponent that turn.

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Offline Pineapple

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Re: The Wyrm Twins https://elementscommunity.org/forum/index.php?topic=30899.msg392786#msg392786
« Reply #1 on: September 13, 2011, 01:41:03 am »
The question is: Fully optimized, can this deck deal 200 damage in 6 turns?

Offline Chapuz

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Re: The Wyrm Twins https://elementscommunity.org/forum/index.php?topic=30899.msg392787#msg392787
« Reply #2 on: September 13, 2011, 01:42:50 am »
The question is: Fully optimized, can this deck deal 200 damage in 6 turns?
Are you trying to RUSH A FAKE GOD?
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Offline Pineapple

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Re: The Wyrm Twins https://elementscommunity.org/forum/index.php?topic=30899.msg392790#msg392790
« Reply #3 on: September 13, 2011, 01:43:50 am »
No, but Half-Bloods can't be too hard with a few Lightnings.

Offline GorthosTopic starter

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Re: The Wyrm Twins https://elementscommunity.org/forum/index.php?topic=30899.msg392806#msg392806
« Reply #4 on: September 13, 2011, 02:13:27 am »
You can totally rush a false god with a cremate rush.  See http://elementscommunity.org/forum/index.php?topic=27971.0

With this deck you can do 330 damage in 6 turns theoretically.  Perhaps there is still a faster way than this that deals 200 in 5 turns.

Turn 1
7 air pendulum
play a wyrm
total damage dealt: 5

Turn 2
air:  10
aether:  1
draw a sky blitz
in play: 5/3 wyrm
total damage dealt: 10

Turn 3
air: 10
aether: 9
draw twin universe
Dive, blitz, twin universe
in play: two 20/3 wyrms
total damage dealt: 50

Turn 4
air: 7
aether: 4
draw twin universe
in play: one 20/3 wyrm, one 5/3 wyrm
total damage dealt: 75

Turn 5
air: 7
aether: 12
Draw sky blitz
Dive the 20/3 wyrm and twin universe it
in play: two 40/3 wyrms, one 5/3 wyrm
total damage dealt: 160

Turn 6
air: 12
aether: 7
Dive the 40/3 wyrm, sky blitz, twin universe it
in play: two 160/3 wyrms, two 5/3 wyrms
total damage dealt: 330

 

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